Player Matchup

Achilles
Achilles
Kokushibyu
Achilles
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 163L
1,660 Elo+
Party 2
Baron Samedi
Baron Samedi
ShrekAtSwampton
Baron Samedi
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 29L
1,666 Elo+
Party 1
Skadi
Skadi
TragicMagic15
Skadi
Level 141
God Stats
8W - 4L
1,662 SR
Queue Stats
25W - 19L
1,607 Elo+
Party 1
Atlas
Atlas
XxD34thWingxX
Atlas
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 20L
1,577 Elo+
Party 1
Ravana
Ravana
squirrelmath
Ravana
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
167W - 107L
1,551 Elo+
Party 2
Team Averages
Level 132
1,532 SR
1,612 Elo+

VS

Team Averages
Level 103
1,502 SR
1,633 Elo+
Surtr
Surtr
 
Surtr
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
IboEshak
Fenrir
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 10L
1,732 Elo+
Party 3
Chiron
Chiron
JoeLUL
Chiron
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 20L
1,685 Elo+
Party 3
Ra
Ra
Kyujora
Ra
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
45W - 41L
1,637 Elo+
Solo
Bacchus
Bacchus
MaotaoMoxi
Bacchus
Level 87
God Stats
14W - 16L
1,512 SR
Queue Stats
639W - 593L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kokushibyu
Achilles
12
5 / 1 / 2
7,030
703
5,614
10,481
4,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
ShrekAtSwampton
Baron Samedi
12
3 / 1 / 4
6,729
673
4,612
7,087
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

9
0 / 1 / 1
5,425
543
4,318
4,215
1,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 4 / 3
5,137
514
3,959
11,460
6,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
11
8 / 2 / 5
7,168
717
13,456
5,335
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
0 / 3 / 0
5,080
508
4,048
6,949
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
IboEshak
Fenrir
9
5 / 5 / 2
6,159
616
5,712
10,997
3,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
JoeLUL
Chiron
9
0 / 1 / 4
5,113
511
4,471
6,506
1,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
2 / 5 / 2
5,746
575
2,676
8,217
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
MaotaoMoxi
Bacchus
8
2 / 2 / 3
5,570
557
3,465
9,376
7,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
16
Kills
9
9
Deaths
16
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
3
0
0
L
Fenrir
IboEshak
Fenrir
5
5
2
1.2
L
Chiron
JoeLUL
Chiron
0
1
4
2
W
Achilles
Kokushibyu
Achilles
5
1
2
6
L
2
5
2
0.6
L
Bacchus
MaotaoMoxi
Bacchus
2
2
3
1.75
W
Baron Samedi
ShrekAtSwampton
Baron Samedi
3
1
4
5
W
0
1
1
0.5
W
0
4
3
0.38
W
Ravana
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,959
Damage
20,372
38,578
Taken
42,045
18,778
Mitigated
18,743
12,210
Healing
12,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
4,048
1,649
0
2,610
6,949
3,679
0
0
6,949
544
31,448
L
Fenrir
IboEshak
Fenrir
5,712
2,052
0
1,076
10,997
3,231
0
1,789
9,208
0
23,370
L
Chiron
JoeLUL
Chiron
4,471
1,518
577
1,661
6,506
1,797
0
1,076
5,395
0
30,401
W
Achilles
Kokushibyu
Achilles
5,614
2,250
0
4,948
10,481
4,867
583
623
9,858
0
50,230
L
2,676
289
408
2,424
8,217
2,051
0
2,037
6,180
32,681
0
L
Bacchus
MaotaoMoxi
Bacchus
3,465
341
1,134
2,632
9,376
7,985
0
3,658
5,707
14,932
0
W
Baron Samedi
ShrekAtSwampton
Baron Samedi
4,612
501
1,043
2,311
7,087
3,427
0
1,395
5,549
48,004
0
W
4,318
1,661
0
1,022
4,215
1,134
138
554
3,661
0
37,405
W
3,959
1,633
0
1,878
11,460
6,985
0
2,144
9,294
14,009
0
W
Ravana
13,456
5,111
0
1,008
5,335
2,365
0
1,437
3,832
0
38,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,489
Gold Earned
27,668
319
Minions Killed
208
0
Camps Cleared
0
1,038,363
Distance Traveled
927,450
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,080
508
54
5
0
123,726
0
L
Fenrir
6,159
616
34
3
0
216,349
0
L
Chiron
5,113
511
42
4
0
195,329
0
W
Achilles
7,030
703
100
10
0
201,172
2
L
Ra
5,746
575
56
6
0
192,206
1
L
Bacchus
5,570
557
22
2
0
199,840
0
W
Baron Samedi
6,729
673
88
9
0
194,015
2
W
Skadi
5,425
543
69
7
0
190,762
0
W
Atlas
5,137
514
6
1
0
202,738
0
W
Ravana
7,168
717
56
6
0
249,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role