Player Matchup

Sobek
Sobek
Reethal
Sobek
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,652 Elo+
Party 1
Olorun
Olorun
birdperson666
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,652 Elo+
Party 1
Lancelot
Lancelot
zeganon
Lancelot
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,652 Elo+
Party 1
Team Averages
Level 33
1,500 SR
1,652 Elo+

VS

Team Averages
Level 62
1,650 SR
1,494 Elo+
Surtr
Surtr
Trevor755
Surtr
Level 155
God Stats
6W - 2L
1,949 SR
Queue Stats
87W - 75L
1,525 Elo+
Party 2
Kukulkan
Kukulkan
silverpaw29
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 55L
1,529 Elo+
Party 2
Jing Wei
Jing Wei
sondersiri
Jing Wei
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Reethal
Sobek
13
4 / 6 / 1
9,618
740
4,165
16,426
16,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 7 / 4
7,596
584
3,781
11,237
6,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
zeganon
Lancelot
14
2 / 3 / 3
9,344
719
12,670
14,755
10,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Trevor755
Surtr
16
11 / 3 / 5
11,255
866
21,347
17,288
9,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
silverpaw29
Kukulkan
13
4 / 1 / 7
9,042
696
7,242
6,559
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
sondersiri
Jing Wei
15
1 / 2 / 7
8,974
690
3,787
5,568
2,247
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
6
Kills
16
16
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sobek
Reethal
Sobek
4
6
1
0.75
W
Surtr
Trevor755
Surtr
11
3
5
4.5
L
0
7
4
0.29
W
Kukulkan
silverpaw29
Kukulkan
4
1
7
7.5
W
Jing Wei
sondersiri
Jing Wei
1
2
7
2.25
L
Lancelot
zeganon
Lancelot
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,616
Damage
32,376
42,418
Taken
29,415
33,756
Mitigated
14,175
8,744
Healing
4,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Reethal
Sobek
4,165
521
0
3,685
16,426
16,894
0
2,857
13,569
16,466
0
W
Surtr
Trevor755
Surtr
21,347
9,360
0
3,951
17,288
9,482
996
4,399
12,889
1,393
54,284
L
3,781
1,351
751
2,126
11,237
6,116
0
2,578
8,659
19,215
1,298
W
Kukulkan
silverpaw29
Kukulkan
7,242
1,894
0
0
6,559
2,446
819
1,265
5,294
22,741
0
W
Jing Wei
sondersiri
Jing Wei
3,787
2,493
0
340
5,568
2,247
836
2,228
3,340
0
23,091
L
Lancelot
zeganon
Lancelot
12,670
3,432
0
2,182
14,755
10,746
0
2,596
12,159
0
35,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,558
Gold Earned
29,271
108
Minions Killed
134
0
Camps Cleared
0
632,003
Distance Traveled
599,161
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,618
740
17
1
0
217,050
0
W
Surtr
11,255
866
51
4
0
233,080
0
L
Olorun
7,596
584
36
3
0
179,102
0
W
Kukulkan
9,042
696
40
3
0
177,060
0
W
Jing Wei
8,974
690
43
3
0
189,021
0
L
Lancelot
9,344
719
55
4
0
235,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role