Player Matchup

Hachiman
Hachiman
Hai-Jac00
Hachiman
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,583 Elo+
Party 4
Da Ji
Da Ji
HobGobMob
Da Ji
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,294 Elo+
Party 1
Ah Puch
Ah Puch
ICEKING305
Ah Puch
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 129L
1,573 Elo+
Party 4
Izanami
Izanami
Qunanimous
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,294 Elo+
Party 1
Nu Wa
Nu Wa
tycollier12
Nu Wa
Level 58
God Stats
3W - 2L
1,739 SR
Queue Stats
83W - 77L
1,518 Elo+
Party 4
Team Averages
Level 86
1,548 SR
1,452 Elo+

VS

Team Averages
Level 111
1,500 SR
1,451 Elo+
Bellona
Bellona
DerRickestRick
Bellona
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 30L
1,448 Elo+
Party 3
Nox
Nox
DurablePack5399
Nox
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 27L
1,448 Elo+
Party 3
Lancelot
Lancelot
LeadfootedMnky
Lancelot
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,425 Elo+
Party 2
The Morrigan
The Morrigan
Turckle
The Morrigan
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 19L
1,487 Elo+
Party 2
Nu Wa
Nu Wa
durablepack5400
Nu Wa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Hai-Jac00
Hachiman
16
4 / 4 / 11
9,806
754
10,696
14,299
5,420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
HobGobMob
Da Ji
14
4 / 6 / 9
9,326
717
6,466
13,362
5,928
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
ICEKING305
Ah Puch
18
5 / 7 / 12
10,773
829
18,876
19,352
7,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Qunanimous
Izanami
15
2 / 8 / 9
9,156
704
5,709
17,966
6,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
5 / 3 / 11
11,242
865
15,580
14,067
6,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 18
10,477
806
9,422
20,912
26,246
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
5 / 2 / 13
10,834
833
15,099
10,747
5,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
16
6 / 8 / 10
11,202
862
10,169
17,186
8,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

The Morrigan
Turckle
The Morrigan
18
3 / 4 / 12
10,911
839
8,311
9,084
4,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
13 / 2 / 13
12,787
984
27,133
12,231
6,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
94
20
Kills
28
28
Deaths
20
52
Assists
66
Player
Kills
Deaths
Assists
KDA
W
1
4
18
2.5
W
5
2
13
5.75
L
Hachiman
Hai-Jac00
Hachiman
4
4
11
2.38
L
Da Ji
HobGobMob
Da Ji
4
6
9
1.42
L
Ah Puch
ICEKING305
Ah Puch
5
7
12
1.57
W
Lancelot
6
8
10
1.38
L
Izanami
Qunanimous
Izanami
2
8
9
0.81
W
The Morrigan
Turckle
The Morrigan
3
4
12
2.25
W
13
2
13
9.75
L
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,327
Damage
70,134
79,046
Taken
70,160
31,538
Mitigated
50,682
27,779
Healing
25,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,422
971
3,953
3,737
20,912
26,246
533
7,480
13,432
0
16,223
W
15,099
108
584
2,122
10,747
5,420
2,696
6,426
4,321
31,959
0
L
Hachiman
Hai-Jac00
Hachiman
10,696
5,519
2,446
5,450
14,299
5,420
1,450
9,451
4,848
0
33,581
L
Da Ji
HobGobMob
Da Ji
6,466
1,622
772
882
13,362
5,928
0
7,878
5,484
0
15,510
L
Ah Puch
ICEKING305
Ah Puch
18,876
518
2,295
6,607
19,352
7,600
410
12,814
6,538
48,762
4,964
W
Lancelot
10,169
1,263
739
2,157
17,186
8,524
212
6,591
10,595
0
21,491
L
Izanami
Qunanimous
Izanami
5,709
3,461
107
3,068
17,966
6,311
1,565
11,883
6,083
0
24,995
W
The Morrigan
Turckle
The Morrigan
8,311
882
3,698
2,700
9,084
4,339
1,930
6,660
2,350
26,879
25
W
27,133
7,139
1,758
3,621
12,231
6,153
3,815
5,669
6,562
62,357
0
L
15,580
3,278
1,695
4,457
14,067
6,279
1,257
8,831
5,236
40,454
1,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,303
Gold Earned
56,211
208
Minions Killed
188
0
Camps Cleared
0
1,135,662
Distance Traveled
1,233,851
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,477
806
10
1
0
234,868
0
W
Nox
10,834
833
39
3
0
259,036
0
L
Hachiman
9,806
754
36
3
0
222,896
0
L
Da Ji
9,326
717
13
1
0
268,004
0
L
Ah Puch
10,773
829
51
4
0
221,547
0
W
Lancelot
11,202
862
35
3
0
265,267
0
L
Izanami
9,156
704
46
4
0
202,145
0
W
The Morrigan
10,911
839
47
4
0
239,159
0
W
Nu Wa
12,787
984
57
4
0
235,521
0
L
Nu Wa
11,242
865
62
5
0
221,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role