Player Matchup

Xbalanque
Xbalanque
TheSenseiTy
Xbalanque
Level 67
God Stats
6W - 8L
1,423 SR
Queue Stats
52W - 58L
1,501 Elo+
Party 1
Kuzenbo
Kuzenbo
chipsanddip69
Kuzenbo
Level 128
God Stats
0W - 2L
1,319 SR
Queue Stats
87W - 93L
1,543 Elo+
Party 1
Shiva
Shiva
cmshmee
Shiva
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,430 Elo+
Party 1
Ra
Ra
efan1738z
Ra
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 58L
1,439 Elo+
Party 1
Fenrir
Fenrir
spoge0220
Fenrir
Level 18
God Stats
2W - 5L
1,286 SR
Queue Stats
15W - 18L
1,548 Elo+
Party 1
Team Averages
Level 60
1,406 SR
1,492 Elo+

VS

Team Averages
Level 80
1,448 SR
1,417 Elo+
Cerberus
Cerberus
ChowalertaGamer
Cerberus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 134L
1,474 Elo+
Solo
Heimdallr
Heimdallr
Hyperoutburst
Heimdallr
Level 45
God Stats
3W - 4L
1,458 SR
Queue Stats
72W - 69L
1,442 Elo+
Solo
Ao Kuang
Ao Kuang
JeeAyy
Ao Kuang
Level 60
God Stats
24W - 25L
1,363 SR
Queue Stats
84W - 90L
1,374 Elo+
Party 2
Hercules
Hercules
Mist777
Hercules
Level 108
God Stats
6W - 6L
1,428 SR
Queue Stats
111W - 103L
1,395 Elo+
Party 2
Sol
Sol
Rising80
Sol
Level 69
God Stats
33W - 25L
1,490 SR
Queue Stats
77W - 78L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
TheSenseiTy
Xbalanque
12
4 / 5 / 1
7,988
470
9,562
14,808
6,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
12
1 / 5 / 7
8,314
489
6,796
16,643
20,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
cmshmee
Shiva
11
0 / 8 / 3
7,088
417
5,815
16,155
9,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 6 / 0
7,862
462
11,458
12,659
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
spoge0220
Fenrir
13
3 / 3 / 2
8,290
488
8,973
16,284
7,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
7 / 2 / 1
9,839
579
9,942
16,041
13,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Hyperoutburst
Heimdallr
13
4 / 2 / 10
8,717
513
14,097
14,428
6,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
JeeAyy
Ao Kuang
15
3 / 3 / 2
9,087
535
4,745
16,472
6,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hercules
Mist777
Hercules
12
5 / 2 / 7
8,519
501
9,342
15,187
15,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
8 / 1 / 4
10,060
592
18,086
14,005
5,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
10
Kills
27
27
Deaths
10
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
7
2
1
3.75
W
Heimdallr
Hyperoutburst
Heimdallr
4
2
10
4.5
W
Ao Kuang
JeeAyy
Ao Kuang
3
3
2
1.33
W
Hercules
Mist777
Hercules
5
2
7
4.25
W
8
1
4
10
L
Xbalanque
TheSenseiTy
Xbalanque
4
5
1
0.9
L
Kuzenbo
1
5
7
0.9
L
Shiva
cmshmee
Shiva
0
8
3
0.19
L
2
6
0
0.33
L
Fenrir
spoge0220
Fenrir
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,604
Damage
56,212
76,549
Taken
76,133
49,242
Mitigated
47,158
10,943
Healing
34,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
9,942
1,248
0
6,641
16,041
13,509
0
1,501
14,540
73,848
0
W
Heimdallr
Hyperoutburst
Heimdallr
14,097
6,652
0
6,107
14,428
6,274
404
5,526
8,902
0
63,292
W
Ao Kuang
JeeAyy
Ao Kuang
4,745
989
0
8,367
16,472
6,597
510
5,079
11,393
68,166
0
W
Hercules
Mist777
Hercules
9,342
1,960
243
3,341
15,187
15,092
420
4,738
10,449
0
27,815
W
18,086
5,472
0
10,284
14,005
5,686
638
4,564
9,441
93,673
0
L
Xbalanque
TheSenseiTy
Xbalanque
9,562
4,559
0
2,924
14,808
6,080
0
4,448
10,357
0
58,694
L
Kuzenbo
6,796
3,217
0
2,154
16,643
20,589
0
5,756
10,887
26,387
0
L
Shiva
cmshmee
Shiva
5,815
1,253
225
2,012
16,155
9,500
0
8,713
7,442
0
29,585
L
11,458
669
400
1,890
12,659
5,650
420
7,213
5,446
54,156
0
L
Fenrir
spoge0220
Fenrir
8,973
2,190
0
1,338
16,284
7,423
442
7,624
8,660
0
50,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,542
Gold Earned
46,222
297
Minions Killed
484
0
Camps Cleared
0
1,741,632
Distance Traveled
1,618,589
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,839
579
164
10
0
308,547
0
W
Heimdallr
8,717
513
72
4
0
307,388
2
W
Ao Kuang
9,087
535
95
6
0
356,550
0
W
Hercules
8,519
501
31
2
0
316,582
0
W
Sol
10,060
592
122
7
0
329,522
1
L
Xbalanque
7,988
470
75
4
0
360,541
0
L
Kuzenbo
8,314
489
22
1
0
359,774
0
L
Shiva
7,088
417
40
2
0
311,708
0
L
Ra
7,862
462
93
5
0
342,395
0
L
Fenrir
8,290
488
67
4
0
367,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role