Player Matchup

Jing Wei
Jing Wei
AKLAUER
Jing Wei
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,692 Elo+
Party 2
Fenrir
Fenrir
KingJulien0212
Fenrir
Level 87
God Stats
4W - 2L
1,500 SR
Queue Stats
149W - 137L
1,495 Elo+
Party 1
Sylvanus
Sylvanus
Kitten_Shredder4
Sylvanus
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 36L
1,623 Elo+
Party 2
Ah Puch
Ah Puch
LouisXgames
Ah Puch
Level 129
God Stats
17W - 12L
1,732 SR
Queue Stats
229W - 215L
1,544 Elo+
Party 1
Fafnir
Fafnir
scornaware
Fafnir
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,623 Elo+
Party 2
Team Averages
Level 99
1,546 SR
1,596 Elo+

VS

Team Averages
Level 95
1,464 SR
1,508 Elo+
Izanami
Izanami
Bob Cotter
Izanami
Level 124
God Stats
3W - 14L
1,500 SR
Queue Stats
216W - 189L
1,479 Elo+
Solo
Ares
Ares
JSGDK
Ares
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 169L
1,506 Elo+
Party 3
Apollo
Apollo
aMaleNowDead
Apollo
Level 101
God Stats
4W - 4L
1,193 SR
Queue Stats
355W - 311L
1,535 Elo+
Party 4
He Bo
He Bo
broken-liberty0
He Bo
Level 43
God Stats
3W - 4L
1,540 SR
Queue Stats
50W - 45L
1,518 Elo+
Party 4
Agni
Agni
sinister-fido17
Agni
Level 106
God Stats
3W - 2L
1,586 SR
Queue Stats
44W - 29L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AKLAUER
Jing Wei
10
0 / 0 / 0
6,233
519
4,740
5,505
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
9 / 1 / 1
8,311
693
6,368
10,162
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 2
5,479
457
4,222
11,516
6,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
LouisXgames
Ah Puch
12
1 / 2 / 7
7,225
602
9,905
4,492
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
scornaware
Fafnir
13
4 / 0 / 0
7,722
644
6,744
9,655
7,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bob Cotter
Izanami
11
0 / 4 / 0
6,133
511
3,167
8,247
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
JSGDK
Ares
10
2 / 3 / 3
5,909
492
4,322
10,691
8,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
11
1 / 0 / 1
6,224
519
3,420
8,173
3,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 3
7,179
598
7,669
9,441
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 5 / 3
5,881
490
5,008
8,626
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
15
Kills
8
8
Deaths
15
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AKLAUER
Jing Wei
0
0
0
0
L
Izanami
Bob Cotter
Izanami
0
4
0
0
L
Ares
JSGDK
Ares
2
3
3
1.17
W
9
1
1
9.5
W
1
5
2
0.4
W
Ah Puch
LouisXgames
Ah Puch
1
2
7
2.25
L
Apollo
1
0
1
1.5
L
3
3
3
1.5
W
Fafnir
scornaware
Fafnir
4
0
0
4
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,979
Damage
23,586
41,330
Taken
45,178
22,432
Mitigated
21,834
14,825
Healing
8,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AKLAUER
Jing Wei
4,740
3,863
0
3,761
5,505
1,871
628
1,009
4,496
0
46,542
L
Izanami
Bob Cotter
Izanami
3,167
2,091
0
205
8,247
3,437
0
6,425
1,822
0
42,051
L
Ares
JSGDK
Ares
4,322
378
0
2,203
10,691
8,535
0
5,557
5,134
11,247
0
W
6,368
1,603
0
2,182
10,162
4,347
0
4,316
5,846
0
54,922
W
4,222
1,178
84
1,402
11,516
6,639
330
7,684
3,832
18,096
6,401
W
Ah Puch
LouisXgames
Ah Puch
9,905
200
0
1,009
4,492
1,932
0
3,622
870
51,845
0
L
Apollo
3,420
2,196
0
1,589
8,173
3,382
0
872
7,301
0
54,694
L
7,669
742
0
3,340
9,441
3,327
0
2,522
6,919
59,858
0
W
Fafnir
scornaware
Fafnir
6,744
2,031
0
6,387
9,655
7,643
152
368
9,287
45,730
8,490
L
5,008
529
0
700
8,626
3,153
0
4,906
3,720
30,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,970
Gold Earned
31,326
356
Minions Killed
343
0
Camps Cleared
0
1,151,645
Distance Traveled
1,108,908
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,233
519
76
6
0
217,929
0
L
Izanami
6,133
511
87
7
0
178,616
0
L
Ares
5,909
492
15
1
0
226,057
1
W
Fenrir
8,311
693
81
7
0
293,932
0
W
Sylvanus
5,479
457
32
3
0
194,987
0
W
Ah Puch
7,225
602
80
7
0
239,049
4
L
Apollo
6,224
519
83
7
0
226,266
3
L
He Bo
7,179
598
105
9
0
248,311
0
W
Fafnir
7,722
644
87
7
0
205,748
0
L
Agni
5,881
490
53
4
0
229,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role