Player Matchup

Bakasura
Bakasura
Coletrain9903
Bakasura
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 165L
1,367 Elo+
Party 1
Shiva
Shiva
Danj68
Shiva
Level 106
God Stats
2W - 3L
1,270 SR
Queue Stats
140W - 199L
1,492 Elo+
Party 1
Achilles
Achilles
KentuckyFriedGuy
Achilles
Level 81
God Stats
11W - 6L
1,673 SR
Queue Stats
128W - 173L
1,506 Elo+
Party 1
Sol
Sol
Ratjay
Sol
Level 25
God Stats
41W - 50L
1,506 SR
Queue Stats
83W - 131L
1,330 Elo+
Party 1
Agni
Agni
Scheffman01
Agni
Level 73
God Stats
3W - 3L
1,500 SR
Queue Stats
174W - 167L
1,378 Elo+
Party 1
Team Averages
Level 73
1,490 SR
1,414 Elo+

VS

Team Averages
Level 87
1,494 SR
1,495 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ItsGoodCoffee
Cthulhu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 56L
1,609 Elo+
Party 2
Ao Kuang
Ao Kuang
Neberwerfer
Ao Kuang
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 13L
1,503 Elo+
Solo
Sol
Sol
arixrl
Sol
Level 88
God Stats
60W - 37L
1,470 SR
Queue Stats
103W - 109L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Coletrain9903
Bakasura
12
1 / 0 / 2
6,656
605
3,305
6,814
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
Danj68
Shiva
9
0 / 1 / 0
5,583
508
2,544
6,163
3,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 0 / 0
6,779
616
5,807
6,788
5,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sol
Ratjay
Sol
9
0 / 1 / 0
5,297
482
2,794
3,776
1,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 1 / 1
6,441
586
1,705
3,663
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
1 / 0 / 1
5,313
483
5,326
5,923
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
 
King Arthur
9
0 / 2 / 0
5,029
457
3,314
10,394
6,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
8
0 / 0 / 2
5,067
461
2,100
8,299
3,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
Neberwerfer
Ao Kuang
12
2 / 0 / 1
6,670
606
2,371
7,828
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
arixrl
Sol
3
0 / 1 / 0
3,891
354
443
2,079
340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
3
Kills
3
3
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
1
0
1
1.5
L
King Arthur
 
King Arthur
0
2
0
0
W
Bakasura
Coletrain9903
Bakasura
1
0
2
2
W
Shiva
Danj68
Shiva
0
1
0
0
L
Cthulhu
0
0
2
1
W
2
0
0
2
L
Ao Kuang
Neberwerfer
Ao Kuang
2
0
1
2.5
W
Sol
Ratjay
Sol
0
1
0
0
W
0
1
1
0.5
L
Sol
arixrl
Sol
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,155
Damage
13,554
27,204
Taken
34,523
14,727
Mitigated
15,052
12,257
Healing
13,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
5,326
2,880
0
3,870
5,923
1,931
0
567
5,356
0
44,462
L
King Arthur
 
King Arthur
3,314
558
0
2,411
10,394
6,067
0
0
9,649
0
28,614
W
Bakasura
Coletrain9903
Bakasura
3,305
2,248
0
5,077
6,814
2,712
0
986
5,828
0
45,851
W
Shiva
Danj68
Shiva
2,544
462
195
2,101
6,163
3,671
0
1,368
4,795
0
23,851
L
Cthulhu
2,100
309
1,133
3,047
8,299
3,673
0
2,227
5,896
14,659
0
W
5,807
1,450
0
2,307
6,788
5,963
0
771
6,017
0
45,361
L
Ao Kuang
Neberwerfer
Ao Kuang
2,371
711
0
1,816
7,828
3,041
0
1,220
6,508
45,508
0
W
Sol
Ratjay
Sol
2,794
1,206
0
1,243
3,776
1,134
0
903
2,873
29,995
0
W
1,705
391
0
1,334
3,663
1,247
42
886
2,777
48,038
0
L
Sol
arixrl
Sol
443
60
0
1,101
2,079
340
0
485
1,594
7,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,756
Gold Earned
25,970
345
Minions Killed
246
0
Camps Cleared
0
1,169,669
Distance Traveled
831,881
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,313
483
67
6
0
174,446
2
L
King Arthur
5,029
457
54
5
0
194,227
0
W
Bakasura
6,656
605
92
8
0
285,616
0
W
Shiva
5,583
508
33
3
0
247,448
2
L
Cthulhu
5,067
461
19
2
0
206,515
1
W
Achilles
6,779
616
71
6
0
216,671
1
L
Ao Kuang
6,670
606
92
8
0
227,345
0
W
Sol
5,297
482
64
6
0
192,383
0
W
Agni
6,441
586
85
8
0
227,551
3
L
Sol
3,891
354
14
1
0
29,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role