Player Matchup

Ullr
Ullr
Benthebarrel
Ullr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,716 Elo+
Party 2
Cthulhu
Cthulhu
HackMurray
Cthulhu
Level 41
God Stats
12W - 6L
1,844 SR
Queue Stats
12W - 7L
1,777 Elo+
Party 2
Merlin
Merlin
SuperKunair
Merlin
Level 39
God Stats
6W - 9L
1,395 SR
Queue Stats
30W - 50L
1,306 Elo+
Party 1
Fenrir
Fenrir
YungMaser
Fenrir
Level 56
God Stats
3W - 5L
1,500 SR
Queue Stats
36W - 18L
1,834 Elo+
Party 2
Shiva
Shiva
fofo1389
Shiva
Level 18
God Stats
1W - 2L
1,527 SR
Queue Stats
5W - 23L
1,168 Elo+
Party 1
Team Averages
Level 36
1,553 SR
1,560 Elo+

VS

Team Averages
Level 90
1,582 SR
1,576 Elo+
Nu Wa
Nu Wa
A Z I X A I
Nu Wa
Level 127
God Stats
15W - 10L
1,662 SR
Queue Stats
184W - 202L
1,579 Elo+
Party 3
Ne Zha
Ne Zha
Ello to High
Ne Zha
Level 39
God Stats
2W - 1L
1,700 SR
Queue Stats
26W - 21L
1,681 Elo+
Party 3
Atlas
Atlas
Hextrium
Atlas
Level 134
God Stats
1W - 3L
1,715 SR
Queue Stats
94W - 101L
1,574 Elo+
Party 3
Heimdallr
Heimdallr
Hydrozity
Heimdallr
Level 149
God Stats
6W - 8L
1,334 SR
Queue Stats
497W - 549L
1,547 Elo+
Party 3
Nemesis
Nemesis
RushTheDemi
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,639
387
2,740
10,570
3,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
HackMurray
Cthulhu
8
0 / 0 / 1
5,398
450
3,463
11,133
6,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
9
0 / 3 / 1
5,608
467
3,364
6,269
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
YungMaser
Fenrir
12
4 / 2 / 0
6,672
556
3,567
12,146
4,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
fofo1389
Shiva
10
0 / 3 / 1
5,971
498
4,212
9,691
4,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
7,051
588
5,434
3,600
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
10
1 / 3 / 2
5,742
479
4,250
8,103
4,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Atlas
Hextrium
Atlas
12
1 / 1 / 2
6,738
562
5,096
8,593
8,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Hydrozity
Heimdallr
12
4 / 1 / 1
7,640
637
12,423
9,338
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
RushTheDemi
Nemesis
13
4 / 0 / 2
7,213
601
7,725
8,431
3,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
13
13
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
0
5
1
0.1
W
Ne Zha
1
3
2
0.67
L
Cthulhu
HackMurray
Cthulhu
0
0
1
0.5
W
Atlas
Hextrium
Atlas
1
1
2
2
W
Heimdallr
Hydrozity
Heimdallr
4
1
1
4.5
W
Nemesis
RushTheDemi
Nemesis
4
0
2
5
L
Merlin
0
3
1
0.17
L
Fenrir
YungMaser
Fenrir
4
2
0
2
L
Shiva
fofo1389
Shiva
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,346
Damage
34,928
49,809
Taken
38,065
20,262
Mitigated
22,295
9,525
Healing
11,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,434
1,627
0
1,872
3,600
1,311
272
2,212
1,388
43,571
0
L
2,740
987
0
948
10,570
3,327
0
480
10,084
0
17,385
W
Ne Zha
4,250
752
0
545
8,103
4,824
0
2,129
5,974
0
24,890
L
Cthulhu
HackMurray
Cthulhu
3,463
439
1,232
3,590
11,133
6,107
0
472
10,661
23,367
0
W
Atlas
Hextrium
Atlas
5,096
1,752
0
1,634
8,593
8,960
0
0
8,593
38,611
0
W
Heimdallr
Hydrozity
Heimdallr
12,423
7,619
0
6,476
9,338
4,159
726
1,906
7,432
0
62,993
W
Nemesis
RushTheDemi
Nemesis
7,725
2,711
0
717
8,431
3,041
0
580
7,851
0
55,373
L
Merlin
3,364
150
0
375
6,269
1,664
0
2,501
3,768
35,171
0
L
Fenrir
YungMaser
Fenrir
3,567
2,070
0
2,456
12,146
4,818
0
1,297
10,849
0
51,390
L
Shiva
fofo1389
Shiva
4,212
921
42
882
9,691
4,346
0
5,066
3,911
0
38,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,288
Gold Earned
34,384
275
Minions Killed
343
0
Camps Cleared
0
1,167,073
Distance Traveled
1,178,458
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,051
588
89
7
0
215,506
2
L
Ullr
4,639
387
29
2
0
263,144
0
W
Ne Zha
5,742
479
31
3
0
243,989
0
L
Cthulhu
5,398
450
22
2
0
214,977
0
W
Atlas
6,738
562
59
5
0
203,143
1
W
Heimdallr
7,640
637
97
8
0
209,105
3
W
Nemesis
7,213
601
67
6
0
306,715
1
L
Merlin
5,608
467
65
5
0
227,017
4
L
Fenrir
6,672
556
87
7
0
252,517
0
L
Shiva
5,971
498
72
6
0
209,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role