Player Matchup

Charybdis
Charybdis
BlissedToxin
Charybdis
Level 23
God Stats
15W - 24L
1,868 SR
Queue Stats
60W - 80L
1,782 Elo+
Party 1
Terra
Terra
CHr0n0tHedeM0n
Terra
Level 66
God Stats
3W - 5L
1,840 SR
Queue Stats
161W - 181L
1,427 Elo+
Party 1
Odin
Odin
KingAverett
Odin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 20L
1,692 Elo+
Solo
Da Ji
Da Ji
Rhyme99
Da Ji
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 181L
1,474 Elo+
Party 1
Olorun
Olorun
SeagullKing5102
Olorun
Level 67
God Stats
1W - 2L
1,529 SR
Queue Stats
175W - 194L
1,478 Elo+
Party 1
Team Averages
Level 54
1,647 SR
1,571 Elo+

VS

Team Averages
Level 35
1,581 SR
1,324 Elo+
Jing Wei
Jing Wei
Alivegreenbean
Jing Wei
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 12L
1,131 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Elcatesmooth
Kumbhakarna
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 21L
1,252 Elo+
Party 3
Fenrir
Fenrir
LUNNEY6973
Fenrir
Level 41
God Stats
6W - 4L
1,724 SR
Queue Stats
96W - 103L
1,297 Elo+
Party 3
Mulan
Mulan
LeCartelCowboy
Mulan
Level 32
God Stats
16W - 16L
1,717 SR
Queue Stats
314W - 335L
1,473 Elo+
Party 2
Kukulkan
Kukulkan
Selsorwater
Kukulkan
Level 41
God Stats
16W - 15L
1,464 SR
Queue Stats
28W - 28L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BlissedToxin
Charybdis
13
4 / 6 / 0
8,292
436
21,286
21,208
8,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 5 / 5
7,938
418
5,791
20,244
17,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
5 / 1 / 2
10,410
548
10,188
13,319
15,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
Rhyme99
Da Ji
14
4 / 7 / 5
9,300
489
11,756
21,223
8,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 9 / 4
10,190
536
8,330
23,260
9,355
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
6 / 2 / 3
9,073
478
16,644
18,078
8,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Elcatesmooth
Kumbhakarna
13
0 / 3 / 10
8,663
456
4,595
21,273
25,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
LUNNEY6973
Fenrir
16
13 / 3 / 5
10,711
564
22,702
19,575
9,758
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 4 / 6
9,388
494
5,407
13,763
10,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Selsorwater
Kukulkan
18
7 / 4 / 4
11,082
583
19,363
11,854
6,129
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
56
16
Kills
28
28
Deaths
16
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
6
2
3
3.75
L
Charybdis
BlissedToxin
Charybdis
4
6
0
0.67
L
0
5
5
0.5
W
Kumbhakarna
Elcatesmooth
Kumbhakarna
0
3
10
1.67
L
5
1
2
6
W
Fenrir
LUNNEY6973
Fenrir
13
3
5
5.17
W
2
4
6
1.25
L
Da Ji
Rhyme99
Da Ji
4
7
5
0.93
L
3
9
4
0.56
W
Kukulkan
Selsorwater
Kukulkan
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,351
Damage
68,711
99,254
Taken
84,543
59,174
Mitigated
61,060
34,542
Healing
25,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
16,644
14,462
0
8,261
18,078
8,322
2,638
2,873
15,205
0
66,635
L
Charybdis
BlissedToxin
Charybdis
21,286
13,197
85
7,161
21,208
8,220
544
2,001
19,207
0
63,465
L
5,791
1,977
4,826
7,026
20,244
17,608
111
2,077
18,122
16,671
0
W
Kumbhakarna
Elcatesmooth
Kumbhakarna
4,595
1,190
57
5,838
21,273
25,947
204
2,186
19,087
28,857
0
L
10,188
1,327
0
1,442
13,319
15,503
42
1,967
11,082
0
73,616
W
Fenrir
LUNNEY6973
Fenrir
22,702
6,112
0
6,811
19,575
9,758
0
3,679
15,896
0
60,776
W
5,407
754
0
4,682
13,763
10,904
1,045
614
13,149
0
45,528
L
Da Ji
Rhyme99
Da Ji
11,756
4,546
0
5,692
21,223
8,488
0
4,196
16,935
0
50,739
L
8,330
3,160
580
7,730
23,260
9,355
1,090
13,113
10,098
58,012
6,370
W
Kukulkan
Selsorwater
Kukulkan
19,363
646
0
69
11,854
6,129
500
4,456
7,398
88,260
4,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,130
Gold Earned
48,917
361
Minions Killed
398
0
Camps Cleared
0
1,608,518
Distance Traveled
1,839,727
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,073
478
83
4
0
370,904
0
L
Charybdis
8,292
436
60
3
0
313,966
0
L
Terra
7,938
418
13
1
0
307,992
0
W
Kumbhakarna
8,663
456
29
2
0
354,544
0
L
Odin
10,410
548
111
6
0
338,099
2
W
Fenrir
10,711
564
59
3
0
422,817
0
W
Mulan
9,388
494
82
4
0
345,955
2
L
Da Ji
9,300
489
70
4
0
360,487
1
L
Olorun
10,190
536
107
6
0
287,974
4
W
Kukulkan
11,082
583
145
8
0
345,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role