Player Matchup

Jormungandr
Jormungandr
BeardedMonke
Jormungandr
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
155W - 215L
1,299 Elo+
Party 2
Ymir
Ymir
ButtMonke
Ymir
Level 12
God Stats
24W - 21L
1,221 SR
Queue Stats
300W - 348L
1,063 Elo+
Party 2
Sylvanus
Sylvanus
MarriedMonke
Sylvanus
Level 108
God Stats
4W - 11L
1,277 SR
Queue Stats
9W - 18L
1,305 Elo+
Party 2
Xing Tian
Xing Tian
MommaGoneMonke
Xing Tian
Level 59
God Stats
1W - 2L
1,281 SR
Queue Stats
65W - 95L
1,318 Elo+
Party 2
Bakasura
Bakasura
blunderbutt-69
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 110L
1,164 Elo+
Party 2
Team Averages
Level 50
1,356 SR
1,230 Elo+

VS

Team Averages
Level 85
1,531 SR
1,492 Elo+
Geb
Geb
DuhitzK-9
Geb
Level 61
God Stats
11W - 8L
1,641 SR
Queue Stats
97W - 106L
1,552 Elo+
Party 1
King Arthur
King Arthur
GhosteCJ
King Arthur
Level 69
God Stats
19W - 9L
1,700 SR
Queue Stats
244W - 243L
1,408 Elo+
Solo
Chiron
Chiron
INFIERNO008
Chiron
Level 69
God Stats
3W - 4L
1,315 SR
Queue Stats
289W - 268L
1,450 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Obnoxious_Juuls
Morgan Le Fay
Level 122
God Stats
4W - 8L
1,500 SR
Queue Stats
383W - 388L
1,513 Elo+
Party 1
Nemesis
Nemesis
chrisdaakilla23
Nemesis
Level 102
God Stats
11W - 5L
1,500 SR
Queue Stats
388W - 374L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BeardedMonke
Jormungandr
10
1 / 4 / 0
6,505
465
3,198
9,516
4,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
1 / 1 / 1
6,545
468
3,612
16,305
9,505
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
MarriedMonke
Sylvanus
11
1 / 3 / 0
6,628
473
7,349
12,137
6,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
MommaGoneMonke
Xing Tian
10
1 / 6 / 0
6,135
438
8,857
12,938
6,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
10
0 / 6 / 1
6,282
449
5,022
16,391
6,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,582
470
4,072
11,052
7,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
GhosteCJ
King Arthur
14
8 / 1 / 2
8,306
593
10,387
14,237
10,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
12
1 / 0 / 1
7,091
507
10,372
7,172
2,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Obnoxious_Juuls
Morgan Le Fay
15
8 / 1 / 0
9,037
646
14,353
6,515
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 1 / 5
7,339
524
7,255
10,937
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
20
20
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BeardedMonke
Jormungandr
1
4
0
0.25
L
Ymir
1
1
1
1.5
W
0
1
3
1.5
W
King Arthur
GhosteCJ
King Arthur
8
1
2
9
W
Chiron
1
0
1
1.5
L
Sylvanus
MarriedMonke
Sylvanus
1
3
0
0.33
L
Xing Tian
MommaGoneMonke
Xing Tian
1
6
0
0.17
W
Morgan Le Fay
Obnoxious_Juuls
Morgan Le Fay
8
1
0
8
L
Bakasura
0
6
1
0.08
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,038
Damage
46,439
67,287
Taken
49,913
33,369
Mitigated
27,360
19,342
Healing
15,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BeardedMonke
Jormungandr
3,198
716
0
500
9,516
4,182
0
6,422
3,094
35,470
0
L
Ymir
3,612
791
211
5,192
16,305
9,505
0
5,776
10,529
17,045
0
W
4,072
462
0
3,213
11,052
7,701
0
4,822
6,230
25,399
0
W
King Arthur
GhosteCJ
King Arthur
10,387
538
0
2,000
14,237
10,781
0
7,042
6,387
0
60,885
W
Chiron
10,372
2,964
831
2,504
7,172
2,167
713
3,696
3,476
0
58,830
L
Sylvanus
MarriedMonke
Sylvanus
7,349
2,614
1,923
4,630
12,137
6,385
0
3,986
8,151
48,301
13,298
L
Xing Tian
MommaGoneMonke
Xing Tian
8,857
445
0
412
12,938
6,973
450
0
12,938
34,640
0
W
Morgan Le Fay
Obnoxious_Juuls
Morgan Le Fay
14,353
1,469
147
1,546
6,515
2,762
144
3,598
2,917
79,276
2,349
L
Bakasura
5,022
3,837
0
6,474
16,391
6,324
0
1,875
14,516
0
32,296
W
7,255
4,668
0
5,313
10,937
3,949
0
2,706
7,864
0
44,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,095
Gold Earned
38,355
294
Minions Killed
385
0
Camps Cleared
0
1,178,200
Distance Traveled
1,355,965
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,505
465
57
4
0
204,389
0
L
Ymir
6,545
468
22
2
0
255,835
0
W
Geb
6,582
470
23
2
0
266,930
4
W
King Arthur
8,306
593
97
7
0
268,635
0
W
Chiron
7,091
507
90
6
0
234,169
1
L
Sylvanus
6,628
473
103
7
0
207,934
0
L
Xing Tian
6,135
438
51
4
0
242,029
0
W
Morgan Le Fay
9,037
646
107
8
0
279,328
0
L
Bakasura
6,282
449
61
4
0
268,013
1
W
Nemesis
7,339
524
68
5
0
306,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role