Player Matchup

Hun Batz
Hun Batz
Gold II
GaelTF
Hun Batz
Gold II
Level 144
God Stats
4W - 2L
1,500 SR
Queue Stats
182W - 166L
1,649 MMR
Party 2
Fafnir
Fafnir
Gold III
Pacs12
Fafnir
Gold III
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 66L
1,516 MMR
Party 2
Hera
Hera
Bronze III
WDferdyy
Hera
Bronze III
Level 157
God Stats
2W - 2L
1,453 SR
Queue Stats
57W - 62L
1,580 MMR
Solo
Jormungandr
Jormungandr
Gold II
barringer27
Jormungandr
Gold II
Level 144
God Stats
82W - 54L
1,768 SR
Queue Stats
377W - 362L
1,581 MMR
Solo
Izanami
Izanami
Gold V
ssSiegfried
Izanami
Gold V
Level 141
God Stats
2W - 4L
1,841 SR
Queue Stats
43W - 47L
1,585 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,613 SR
1,582 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,473 SR
1,521 MMR
Ravana
Ravana
Silver I
 
Ravana
Silver I
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
He Bo
He Bo
Gold III
 
He Bo
Gold III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver I
FrozenChunk
Ymir
Silver I
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 53L
1,546 MMR
Party 3
Fenrir
Fenrir
Gold V
carlos9120
Fenrir
Gold V
Level 158
God Stats
12W - 12L
1,363 SR
Queue Stats
265W - 265L
1,577 MMR
Solo
Chernobog
Chernobog
Gold II
iSmellRealBad
Chernobog
Gold II
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 55L
1,482 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GaelTF
Hun Batz
9
1 / 2 / 0
5,272
527
3,630
6,391
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
Pacs12
Fafnir
7
1 / 1 / 0
5,451
545
2,447
8,619
8,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
9
0 / 5 / 2
5,343
534
4,143
6,855
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
barringer27
Jormungandr
11
0 / 0 / 0
6,028
603
4,071
5,101
3,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
ssSiegfried
Izanami
7
0 / 2 / 0
4,701
470
3,624
4,584
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bans
BacchusFreyaSolAo Kuang

VS

Bans
ShivaChang'eThorMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
4 / 0 / 2
6,450
645
5,306
4,980
1,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
 
He Bo
10
3 / 2 / 2
5,905
591
6,159
6,700
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 0 / 4
5,883
588
2,801
7,658
4,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
carlos9120
Fenrir
9
0 / 0 / 1
4,719
472
1,845
6,293
3,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
iSmellRealBad
Chernobog
10
0 / 0 / 4
5,544
554
3,208
5,272
1,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
10
10
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
0
2
5
W
He Bo
 
He Bo
3
2
2
2
W
3
0
4
5
L
Hun Batz
GaelTF
Hun Batz
1
2
0
0.5
L
Fafnir
Pacs12
Fafnir
1
1
0
1
L
Hera
0
5
2
0.2
L
Jormungandr
barringer27
Jormungandr
0
0
0
0
W
Fenrir
carlos9120
Fenrir
0
0
1
0.5
W
Chernobog
iSmellRealBad
Chernobog
0
0
4
2
L
Izanami
ssSiegfried
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,915
Damage
19,319
31,550
Taken
30,903
17,310
Mitigated
14,771
9,254
Healing
10,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,306
1,788
0
1,597
4,980
1,975
0
935
4,045
0
49,838
W
He Bo
 
He Bo
6,159
202
0
1,643
6,700
2,310
0
3,985
2,715
36,143
0
W
2,801
700
0
3,198
7,658
4,814
0
1,428
6,230
16,932
0
L
Hun Batz
GaelTF
Hun Batz
3,630
957
0
2,523
6,391
1,869
0
763
5,628
0
29,202
L
Fafnir
Pacs12
Fafnir
2,447
801
0
2,044
8,619
8,000
0
3,025
5,550
9,118
0
L
Hera
4,143
1,581
0
723
6,855
2,988
0
4,338
2,517
32,541
0
L
Jormungandr
barringer27
Jormungandr
4,071
962
0
2,132
5,101
3,127
44
0
4,949
47,160
0
W
Fenrir
carlos9120
Fenrir
1,845
275
0
1,048
6,293
3,896
0
2,529
3,091
0
19,366
W
Chernobog
iSmellRealBad
Chernobog
3,208
2,148
0
3,293
5,272
1,776
510
1,019
4,161
0
42,588
L
Izanami
ssSiegfried
Izanami
3,624
2,660
0
1,832
4,584
1,326
0
834
3,750
0
32,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,795
Gold Earned
28,501
254
Minions Killed
281
0
Camps Cleared
0
886,061
Distance Traveled
993,178
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,450
645
75
8
0
261,452
0
W
He Bo
5,905
591
66
7
0
170,282
0
W
Ymir
5,883
588
32
3
0
192,273
0
L
Hun Batz
5,272
527
58
6
0
240,960
0
L
Fafnir
5,451
545
12
1
0
198,667
1
L
Hera
5,343
534
51
5
0
173,582
0
L
Jormungandr
6,028
603
80
8
0
171,719
0
W
Fenrir
4,719
472
41
4
0
192,017
3
W
Chernobog
5,544
554
67
7
0
177,154
0
L
Izanami
4,701
470
53
5
0
101,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role