Player Matchup

Cu Chulainn
Cu Chulainn
Gold II
 
Cu Chulainn
Gold II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum IV
 
Terra
Platinum IV
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum III
Dabadabuka
Serqet
Platinum III
Level 129
God Stats
14W - 10L
1,663 SR
Queue Stats
166W - 162L
1,747 MMR
Solo
Merlin
Merlin
Gold I
Prohibit
Merlin
Gold I
Level 175
God Stats
22W - 13L
1,754 SR
Queue Stats
346W - 316L
1,724 MMR
Solo
Rama
Rama
Platinum IV
Snuclet
Rama
Platinum IV
Level 87
God Stats
4W - 2L
1,639 SR
Queue Stats
63W - 52L
1,730 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,611 SR
1,640 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 146
1,611 SR
1,730 MMR
Awilix
Awilix
Platinum III
Amari kaMani
Awilix
Platinum III
Level 129
God Stats
4W - 7L
1,472 SR
Queue Stats
526W - 508L
1,888 MMR
Party 1
Ymir
Ymir
Platinum V
CrazyWaffle6533
Ymir
Platinum V
Level 146
God Stats
1W - 4L
1,500 SR
Queue Stats
580W - 553L
1,733 MMR
Solo
Tyr
Tyr
Platinum IV
Fisher82
Tyr
Platinum IV
Level 163
God Stats
9W - 9L
1,536 SR
Queue Stats
208W - 193L
1,746 MMR
Solo
Neith
Neith
Gold III
KeepAnEyxOut
Neith
Gold III
Level 187
God Stats
7W - 5L
1,952 SR
Queue Stats
459W - 458L
1,569 MMR
Party 1
Kukulkan
Kukulkan
Gold III
Reflexologist
Kukulkan
Gold III
Level 105
God Stats
0W - 1L
1,597 SR
Queue Stats
13W - 6L
1,714 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
0 / 0 / 1
5,695
570
6,982
8,887
6,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Terra
 
Terra
10
1 / 1 / 4
5,548
555
2,479
7,836
5,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Serqet
Dabadabuka
Serqet
11
6 / 0 / 1
6,345
635
5,625
7,328
2,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Prohibit
Merlin
11
1 / 0 / 2
6,138
614
2,234
3,276
1,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
Snuclet
Rama
10
1 / 0 / 3
5,701
570
4,536
6,392
2,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CliodhnaHe BoIshtarThor

VS

Bans
FenrirSolSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
8
1 / 3 / 0
5,141
514
3,809
9,385
2,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 1
5,252
525
2,898
6,101
4,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 1 / 0
5,586
559
4,886
9,892
8,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 1
4,911
491
3,061
5,413
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Reflexologist
Kukulkan
10
0 / 1 / 0
5,742
574
2,550
2,761
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
9
Kills
1
1
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
0
0
1
0.5
W
Terra
 
Terra
1
1
4
3
L
Awilix
1
3
0
0.33
L
0
1
1
0.5
W
Serqet
Dabadabuka
Serqet
6
0
1
6.5
L
0
1
0
0
L
0
3
1
0.17
W
Merlin
Prohibit
Merlin
1
0
2
2
L
Kukulkan
Reflexologist
Kukulkan
0
1
0
0
W
Rama
Snuclet
Rama
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,856
Damage
17,204
33,719
Taken
33,552
17,709
Mitigated
19,038
14,384
Healing
11,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
6,982
1,412
0
2,095
8,887
6,326
0
0
8,887
0
51,376
W
Terra
 
Terra
2,479
487
1,552
2,201
7,836
5,253
0
2,590
5,246
11,380
0
L
Awilix
3,809
1,839
0
3,254
9,385
2,722
0
548
8,398
0
30,219
L
2,898
1,034
0
1,836
6,101
4,643
0
1,538
4,551
13,006
0
W
Serqet
Dabadabuka
Serqet
5,625
1,349
0
3,322
7,328
2,612
0
1,047
6,281
0
36,108
L
4,886
778
0
4,465
9,892
8,374
0
0
9,712
0
41,468
L
3,061
1,196
0
1,385
5,413
2,248
0
920
4,493
0
32,088
W
Merlin
Prohibit
Merlin
2,234
457
0
1,341
3,276
1,132
0
906
2,370
53,753
0
L
Kukulkan
Reflexologist
Kukulkan
2,550
399
0
724
2,761
1,051
0
1,642
1,066
52,055
0
W
Rama
Snuclet
Rama
4,536
3,615
0
3,873
6,392
2,386
0
905
5,487
0
44,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,427
Gold Earned
26,632
362
Minions Killed
317
0
Camps Cleared
0
1,031,885
Distance Traveled
995,709
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,695
570
78
8
0
198,279
4
W
Terra
5,548
555
25
3
0
212,042
5
L
Awilix
5,141
514
59
6
0
236,219
2
L
Ymir
5,252
525
9
1
0
194,729
2
W
Serqet
6,345
635
65
7
0
261,085
0
L
Tyr
5,586
559
85
9
0
197,105
0
L
Neith
4,911
491
57
6
0
174,496
1
W
Merlin
6,138
614
106
11
0
191,820
2
L
Kukulkan
5,742
574
107
11
0
193,160
1
W
Rama
5,701
570
88
9
0
168,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role