Player Matchup

Ymir
Ymir
DgRsgalaxyslaye
Ymir
Level 8
God Stats
1W - 3L
1,384 SR
Queue Stats
1W - 6L
1,465 Elo+
Party 1
Fenrir
Fenrir
Fall3nShogun
Fenrir
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 123L
1,589 Elo+
Party 1
Ares
Ares
lIlIHomeIlIl
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,602 Elo+
Party 1
Team Averages
Level 41
1,461 SR
1,552 Elo+

VS

Team Averages
Level 110
1,486 SR
1,537 Elo+
Chiron
Chiron
RuggedMossman
Chiron
Level 132
God Stats
2W - 2L
1,637 SR
Queue Stats
25W - 23L
1,578 Elo+
Party 2
Chaac
Chaac
oJinkzy
Chaac
Level 42
God Stats
7W - 15L
1,085 SR
Queue Stats
222W - 233L
1,434 Elo+
Solo
Scylla
Scylla
psychotic8BALL
Scylla
Level 157
God Stats
6W - 0L
1,736 SR
Queue Stats
35W - 29L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 2
5,925
658
5,186
11,248
6,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
11
1 / 2 / 0
6,125
681
2,830
6,258
5,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 4 / 1
6,364
707
2,249
11,395
11,080
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 8
7,123
791
5,276
7,423
2,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
oJinkzy
Chaac
12
2 / 0 / 8
7,023
780
6,925
7,764
4,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
7 / 0 / 5
8,493
944
9,562
3,573
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
13
13
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Fenrir
1
2
0
0.5
W
4
2
8
4
L
1
4
1
0.38
W
Chaac
oJinkzy
Chaac
2
0
8
6
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,265
Damage
21,763
28,901
Taken
18,760
22,960
Mitigated
8,495
1,120
Healing
6,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,186
1,507
0
190
11,248
6,172
0
4,129
7,119
14,857
0
L
Fenrir
2,830
638
0
781
6,258
5,708
0
1,360
4,898
0
16,906
W
5,276
2,157
308
2,103
7,423
2,833
1,263
2,977
4,324
0
20,797
L
2,249
576
0
149
11,395
11,080
0
4,092
7,303
7,963
0
W
Chaac
oJinkzy
Chaac
6,925
1,056
0
2,733
7,764
4,457
363
3,505
4,149
0
19,850
W
9,562
1,969
0
1,302
3,573
1,205
947
729
2,756
42,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,414
Gold Earned
22,639
71
Minions Killed
119
0
Camps Cleared
0
429,939
Distance Traveled
515,976
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,925
658
20
2
0
134,283
0
L
Fenrir
6,125
681
38
4
0
147,840
0
W
Chiron
7,123
791
29
3
0
159,644
1
L
Ares
6,364
707
13
1
0
147,816
0
W
Chaac
7,023
780
17
2
0
191,769
0
W
Scylla
8,493
944
73
8
0
164,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role