Player Matchup

Sol
Sol
Cabroken0420
Sol
Level 195
God Stats
4W - 5L
1,659 SR
Queue Stats
431W - 408L
1,591 Elo+
Party 1
Ymir
Ymir
CodeNameOQ
Ymir
Level 115
God Stats
12W - 11L
1,698 SR
Queue Stats
45W - 58L
1,506 Elo+
Party 1
Izanami
Izanami
Ruthless88
Izanami
Level 150
God Stats
3W - 4L
1,453 SR
Queue Stats
109W - 107L
1,533 Elo+
Party 1
Team Averages
Level 153
1,604 SR
1,543 Elo+

VS

Team Averages
Level 52
1,741 SR
1,596 Elo+
Awilix
Awilix
DivineWhiteWolf
Awilix
Level 89
God Stats
13W - 6L
1,426 SR
Queue Stats
190W - 152L
1,530 Elo+
Party 2
Gilgamesh
Gilgamesh
GDP11
Gilgamesh
Level 17
God Stats
6W - 1L
1,979 SR
Queue Stats
7W - 5L
1,622 Elo+
Party 2
Eset
Eset
PeaceXBreaker12
Eset
Level 51
God Stats
3W - 0L
1,817 SR
Queue Stats
91W - 52L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,326
733
12,019
10,708
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 6 / 1
6,763
676
2,184
14,987
14,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Ruthless88
Izanami
11
0 / 7 / 1
6,601
660
5,663
11,164
4,134
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 8
8,831
883
9,717
9,563
5,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
GDP11
Gilgamesh
14
6 / 1 / 9
8,819
882
10,124
12,692
13,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 0 / 13
8,660
866
13,360
8,218
4,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
1
Kills
17
17
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
0
6
1
0.08
W
7
1
8
11
W
Gilgamesh
GDP11
Gilgamesh
6
1
9
10.5
W
4
0
13
10.5
L
Izanami
Ruthless88
Izanami
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,866
Damage
33,201
36,859
Taken
30,473
22,740
Mitigated
23,507
6,441
Healing
8,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,019
3,670
0
3,610
10,708
3,874
0
2,418
8,043
37,088
0
L
2,184
187
416
1,354
14,987
14,732
0
6,161
8,524
7,084
0
W
9,717
3,268
0
1,146
9,563
5,013
0
3,954
5,349
0
22,519
W
Gilgamesh
GDP11
Gilgamesh
10,124
2,807
0
1,554
12,692
13,920
421
4,700
7,653
0
28,163
W
13,360
1,928
1,855
3,511
8,218
4,574
660
4,899
3,056
37,751
0
L
Izanami
Ruthless88
Izanami
5,663
2,945
187
874
11,164
4,134
0
4,869
6,130
0
20,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,690
Gold Earned
26,310
113
Minions Killed
130
0
Camps Cleared
0
486,437
Distance Traveled
594,481
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,326
733
70
7
0
179,221
0
L
Ymir
6,763
676
12
1
0
150,324
0
W
Awilix
8,831
883
28
3
0
210,979
0
W
Gilgamesh
8,819
882
35
4
0
187,132
0
W
Eset
8,660
866
67
7
0
196,370
0
L
Izanami
6,601
660
31
3
0
156,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role