Player Matchup

Arachne
Arachne
 
Arachne
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Geb
Geb
 
Geb
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
CosmicMedic666
Lancelot
Level 88
God Stats
2W - 3L
1,614 SR
Queue Stats
39W - 36L
1,514 Elo+
Party 4
Skadi
Skadi
alexfong
Skadi
Level 156
God Stats
34W - 26L
1,500 SR
Queue Stats
171W - 156L
1,500 Elo+
Party 2
Agni
Agni
doomslang
Agni
Level 157
God Stats
1W - 2L
1,497 SR
Queue Stats
105W - 106L
1,383 Elo+
Solo
Team Averages
Level 135
1,522 SR
1,479 Elo+

VS

Team Averages
Level 95
1,567 SR
1,449 Elo+
Thanatos
Thanatos
Lockymydotbud
Thanatos
Level 99
God Stats
22W - 12L
1,835 SR
Queue Stats
339W - 309L
1,554 Elo+
Party 1
Ao Kuang
Ao Kuang
SilentghostR4
Ao Kuang
Level 65
God Stats
9W - 6L
1,932 SR
Queue Stats
88W - 86L
1,462 Elo+
Solo
Ishtar
Ishtar
TrxshShade
Ishtar
Level 55
God Stats
2W - 3L
1,268 SR
Queue Stats
133W - 138L
1,397 Elo+
Party 3
Fenrir
Fenrir
ZomDiscord
Fenrir
Level 144
God Stats
18W - 19L
1,298 SR
Queue Stats
236W - 236L
1,377 Elo+
Party 3
Agni
Agni
tagurazz
Agni
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
261W - 216L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
0 / 5 / 1
4,667
467
1,570
10,234
2,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Geb
 
Geb
7
0 / 3 / 0
4,605
461
2,650
9,378
5,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
9
1 / 5 / 0
4,983
498
4,267
10,066
5,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
alexfong
Skadi
9
1 / 3 / 1
4,966
497
4,933
8,763
2,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
10
2 / 1 / 1
5,437
544
1,646
4,528
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Lockymydotbud
Thanatos
10
4 / 3 / 6
6,337
634
6,281
8,496
3,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
SilentghostR4
Ao Kuang
11
6 / 0 / 0
6,997
700
5,946
8,105
3,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
TrxshShade
Ishtar
9
3 / 0 / 1
5,767
577
3,036
4,125
1,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
ZomDiscord
Fenrir
8
1 / 2 / 2
5,587
559
4,425
7,805
4,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
10
2 / 0 / 3
6,289
629
5,653
3,245
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
16
17
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
5
1
0.1
L
Geb
 
Geb
0
3
0
0
L
Lancelot
1
5
0
0.2
W
Thanatos
Lockymydotbud
Thanatos
4
3
6
2.33
W
Ao Kuang
SilentghostR4
Ao Kuang
6
0
0
6
W
Ishtar
TrxshShade
Ishtar
3
0
1
3.5
W
Fenrir
ZomDiscord
Fenrir
1
2
2
1
L
Skadi
alexfong
Skadi
1
3
1
0.5
L
Agni
2
1
1
2.5
W
Agni
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,066
Damage
25,341
42,969
Taken
31,776
17,665
Mitigated
13,362
11,564
Healing
16,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,570
1,091
0
2,106
10,234
2,857
0
2,018
8,097
0
20,858
L
Geb
 
Geb
2,650
296
946
1,886
9,378
5,208
0
2,575
6,803
15,400
0
L
Lancelot
4,267
1,308
0
2,193
10,066
5,987
0
4,422
5,159
0
23,320
W
Thanatos
Lockymydotbud
Thanatos
6,281
2,431
0
6,891
8,496
3,470
252
1,115
7,263
0
35,331
W
Ao Kuang
SilentghostR4
Ao Kuang
5,946
1,744
0
3,947
8,105
3,244
49
0
7,720
36,476
0
W
Ishtar
TrxshShade
Ishtar
3,036
1,522
0
2,287
4,125
1,519
594
429
3,696
0
36,619
W
Fenrir
ZomDiscord
Fenrir
4,425
1,713
38
2,303
7,805
4,070
0
1,280
6,525
0
18,948
L
Skadi
alexfong
Skadi
4,933
2,456
115
2,886
8,763
2,223
0
0
8,763
0
31,182
L
Agni
1,646
168
0
1,432
4,528
1,390
0
1,980
2,548
30,952
0
W
Agni
5,653
1,091
196
993
3,245
1,059
366
1,472
1,773
39,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,658
Gold Earned
30,977
191
Minions Killed
275
0
Camps Cleared
0
955,674
Distance Traveled
977,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,667
467
33
3
0
214,347
0
L
Geb
4,605
461
12
1
0
184,704
0
L
Lancelot
4,983
498
37
4
0
189,666
0
W
Thanatos
6,337
634
55
6
0
229,323
0
W
Ao Kuang
6,997
700
73
7
0
200,356
0
W
Ishtar
5,767
577
58
6
0
152,103
0
W
Fenrir
5,587
559
23
2
0
198,223
0
L
Skadi
4,966
497
52
5
0
185,675
0
L
Agni
5,437
544
57
6
0
181,282
0
W
Agni
6,289
629
66
7
0
197,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role