Player Matchup

Kukulkan
Kukulkan
Dachshund716
Kukulkan
Level 109
God Stats
0W - 3L
1,299 SR
Queue Stats
15W - 22L
1,444 Elo+
Party 2
Hachiman
Hachiman
MeLoveDoughnuts
Hachiman
Level 87
God Stats
0W - 2L
1,095 SR
Queue Stats
8W - 16L
1,290 Elo+
Party 2
Lancelot
Lancelot
Trashcanmaster
Lancelot
Level 145
God Stats
3W - 3L
1,582 SR
Queue Stats
11W - 14L
1,491 Elo+
Party 2
Xing Tian
Xing Tian
Wildmoose420
Xing Tian
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,494 Elo+
Party 2
Cerberus
Cerberus
shaffnuts69
Cerberus
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 36L
1,417 Elo+
Party 2
Team Averages
Level 111
1,395 SR
1,427 Elo+

VS

Team Averages
Level 126
1,437 SR
1,525 Elo+
Ares
Ares
TimberedMass3
Ares
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 21L
1,485 Elo+
Party 1
Lancelot
Lancelot
WickedLumps
Lancelot
Level 157
God Stats
13W - 13L
1,529 SR
Queue Stats
83W - 81L
1,603 Elo+
Party 1
Zhong Kui
Zhong Kui
optimalbob202
Zhong Kui
Level 158
God Stats
4W - 2L
1,473 SR
Queue Stats
203W - 273L
1,550 Elo+
Party 1
Heimdallr
Heimdallr
rich2rich3
Heimdallr
Level 126
God Stats
144W - 157L
1,386 SR
Queue Stats
306W - 364L
1,514 Elo+
Party 1
Sol
Sol
solaris795
Sol
Level 87
God Stats
1W - 3L
1,298 SR
Queue Stats
5W - 22L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dachshund716
Kukulkan
10
0 / 3 / 0
5,490
549
2,896
5,470
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
8
0 / 3 / 0
4,478
448
4,777
7,069
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
10
0 / 3 / 1
5,435
544
4,486
9,794
3,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Wildmoose420
Xing Tian
10
1 / 1 / 0
4,855
486
2,493
9,061
6,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
shaffnuts69
Cerberus
7
0 / 3 / 0
4,703
470
3,787
10,805
7,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,927
593
3,346
7,330
6,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
WickedLumps
Lancelot
11
5 / 0 / 2
6,485
649
5,594
6,361
2,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
optimalbob202
Zhong Kui
12
2 / 1 / 0
6,780
678
7,028
7,375
6,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
rich2rich3
Heimdallr
12
2 / 0 / 2
6,852
685
5,337
5,042
2,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
3 / 0 / 2
5,974
597
6,774
7,016
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
13
13
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Dachshund716
Kukulkan
0
3
0
0
L
Hachiman
0
3
0
0
W
1
0
4
3
L
Lancelot
0
3
1
0.17
W
Lancelot
WickedLumps
Lancelot
5
0
2
6
L
Xing Tian
Wildmoose420
Xing Tian
1
1
0
1
W
Zhong Kui
optimalbob202
Zhong Kui
2
1
0
2
W
Heimdallr
rich2rich3
Heimdallr
2
0
2
3
L
Cerberus
shaffnuts69
Cerberus
0
3
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,439
Damage
28,079
42,199
Taken
33,124
22,495
Mitigated
19,718
12,548
Healing
11,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Dachshund716
Kukulkan
2,896
518
0
870
5,470
1,880
0
355
5,115
37,436
0
L
Hachiman
4,777
1,829
0
2,883
7,069
2,305
0
4,647
2,422
0
30,831
W
3,346
408
0
1,984
7,330
6,402
0
2,826
4,504
14,539
0
L
Lancelot
4,486
1,611
0
3,584
9,794
3,910
0
2,091
7,612
0
39,011
W
Lancelot
WickedLumps
Lancelot
5,594
2,069
0
795
6,361
2,475
0
592
5,769
0
45,953
L
Xing Tian
Wildmoose420
Xing Tian
2,493
145
0
2,726
9,061
6,955
0
3,963
4,215
23,140
0
W
Zhong Kui
optimalbob202
Zhong Kui
7,028
1,838
0
4,246
7,375
6,279
220
2,013
4,882
53,805
0
W
Heimdallr
rich2rich3
Heimdallr
5,337
3,230
0
801
5,042
2,230
0
1,755
3,287
0
53,997
L
Cerberus
shaffnuts69
Cerberus
3,787
696
0
2,485
10,805
7,445
0
5,118
5,687
18,024
0
W
6,774
3,258
0
4,164
7,016
2,332
525
1,510
5,506
48,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,961
Gold Earned
32,018
259
Minions Killed
347
0
Camps Cleared
0
1,026,140
Distance Traveled
1,003,744
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,490
549
90
9
0
209,695
0
L
Hachiman
4,478
448
51
5
0
174,772
0
W
Ares
5,927
593
11
1
0
206,761
0
L
Lancelot
5,435
544
64
6
0
246,382
0
W
Lancelot
6,485
649
74
7
0
268,688
0
L
Xing Tian
4,855
486
37
4
0
187,186
2
W
Zhong Kui
6,780
678
85
9
0
147,018
0
W
Heimdallr
6,852
685
95
10
0
191,349
0
L
Cerberus
4,703
470
17
2
0
208,105
0
W
Sol
5,974
597
82
8
0
189,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role