Player Matchup

Kukulkan
Kukulkan
Balless
Kukulkan
Level 31
God Stats
7W - 14L
1,500 SR
Queue Stats
77W - 92L
1,409 Elo+
Party 1
Osiris
Osiris
Berlin7945
Osiris
Level 107
God Stats
4W - 3L
1,500 SR
Queue Stats
44W - 49L
1,474 Elo+
Solo
Nemesis
Nemesis
RndomCorrupt
Nemesis
Level 85
God Stats
2W - 2L
1,561 SR
Queue Stats
87W - 109L
1,402 Elo+
Party 1
Team Averages
Level 74
1,520 SR
1,428 Elo+

VS

Team Averages
Level 51
1,521 SR
1,391 Elo+
Surtr
Surtr
Acesuz
Surtr
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 19L
1,393 Elo+
Party 2
Susano
Susano
Pure3rdcomand
Susano
Level 14
God Stats
13W - 15L
1,453 SR
Queue Stats
17W - 17L
1,389 Elo+
Party 2
Sol
Sol
SumTingWong1010
Sol
Level 84
God Stats
20W - 10L
1,611 SR
Queue Stats
98W - 88L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Balless
Kukulkan
11
0 / 5 / 1
6,331
703
4,430
6,768
2,767
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Osiris
Berlin7945
Osiris
5
0 / 4 / 1
5,322
591
1,383
4,339
2,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
RndomCorrupt
Nemesis
11
1 / 3 / 0
6,253
695
4,393
12,674
10,264
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Acesuz
Surtr
12
3 / 0 / 7
7,352
817
6,261
8,605
6,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
6 / 1 / 2
7,656
851
5,789
4,544
1,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 0 / 9
8,098
900
7,407
5,790
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
12
12
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Surtr
Acesuz
Surtr
3
0
7
6.5
L
Kukulkan
Balless
Kukulkan
0
5
1
0.1
L
Osiris
Berlin7945
Osiris
0
4
1
0.13
W
6
1
2
7
L
Nemesis
RndomCorrupt
Nemesis
1
3
0
0.33
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,206
Damage
19,457
23,781
Taken
18,939
15,279
Mitigated
9,987
3,833
Healing
6,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Acesuz
Surtr
6,261
1,944
0
2,740
8,605
6,441
170
1,434
7,098
340
21,558
L
Kukulkan
Balless
Kukulkan
4,430
543
0
11
6,768
2,767
0
2,755
4,013
24,082
0
L
Osiris
Berlin7945
Osiris
1,383
803
0
108
4,339
2,248
0
1,482
2,857
0
4,687
W
5,789
1,526
0
263
4,544
1,631
321
1,418
3,091
0
18,366
L
Nemesis
RndomCorrupt
Nemesis
4,393
1,757
0
3,714
12,674
10,264
0
3,426
9,248
0
20,015
W
7,407
2,134
0
3,487
5,790
1,915
1,803
1,641
4,078
32,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,906
Gold Earned
23,106
90
Minions Killed
119
0
Camps Cleared
0
390,054
Distance Traveled
528,260
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,352
817
34
4
0
188,863
0
L
Kukulkan
6,331
703
56
6
0
153,611
2
L
Osiris
5,322
591
9
1
0
52,324
0
W
Susano
7,656
851
28
3
0
170,818
0
L
Nemesis
6,253
695
25
3
0
184,119
0
W
Sol
8,098
900
57
6
0
168,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role