Player Matchup

Neith
Neith
MrGazing0
Neith
Level 114
God Stats
14W - 17L
1,723 SR
Queue Stats
89W - 83L
1,464 Elo+
Solo
Mulan
Mulan
RipGibz
Mulan
Level 60
God Stats
1W - 1L
1,846 SR
Queue Stats
109W - 126L
1,550 Elo+
Solo
Ares
Ares
Zizle1595
Ares
Level 53
God Stats
4W - 7L
1,748 SR
Queue Stats
5W - 15L
1,468 Elo+
Solo
Aphrodite
Aphrodite
jayvenus
Aphrodite
Level 68
God Stats
2W - 9L
1,296 SR
Queue Stats
25W - 32L
1,520 Elo+
Solo
Ne Zha
Ne Zha
kingloopa
Ne Zha
Level 71
God Stats
30W - 47L
1,615 SR
Queue Stats
856W - 894L
1,506 Elo+
Solo
Team Averages
Level 73
1,646 SR
1,502 Elo+

VS

Team Averages
Level 115
1,567 SR
1,479 Elo+
Tsukuyomi
Tsukuyomi
Dec0y77
Tsukuyomi
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
339W - 345L
1,481 Elo+
Solo
Artemis
Artemis
SauronTransudo
Artemis
Level 86
God Stats
16W - 16L
1,328 SR
Queue Stats
245W - 250L
1,439 Elo+
Party 1
He Bo
He Bo
TheChinaStar90
He Bo
Level 152
God Stats
145W - 97L
1,705 SR
Queue Stats
384W - 237L
1,503 Elo+
Solo
Achilles
Achilles
valex2u
Achilles
Level 100
God Stats
46W - 51L
1,500 SR
Queue Stats
1,124W - 1,139L
1,520 Elo+
Solo
Ymir
Ymir
z-DarknessXx
Ymir
Level 109
God Stats
6W - 2L
1,803 SR
Queue Stats
152W - 142L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MrGazing0
Neith
14
2 / 4 / 4
8,978
998
8,079
8,362
3,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
RipGibz
Mulan
14
2 / 2 / 4
9,235
1,026
10,819
18,265
20,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
13
0 / 0 / 1
8,081
898
465
2,367
1,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
jayvenus
Aphrodite
14
1 / 7 / 5
9,133
1,015
10,515
15,909
10,766
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
kingloopa
Ne Zha
14
1 / 7 / 3
8,801
978
12,977
16,765
8,186
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

193

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dec0y77
Tsukuyomi
16
5 / 2 / 12
10,155
1,128
14,573
12,796
11,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
2 / 1 / 15
9,402
1,045
8,972
7,435
3,695
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
5 / 0 / 11
10,669
1,185
14,182
5,866
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
valex2u
Achilles
15
6 / 2 / 11
10,112
1,124
11,334
12,950
15,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 1 / 12
9,299
1,033
7,868
11,796
13,726
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
81
6
Kills
20
20
Deaths
6
17
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Dec0y77
Tsukuyomi
5
2
12
5.5
L
Neith
MrGazing0
Neith
2
4
4
1
L
Mulan
RipGibz
Mulan
2
2
4
2
W
2
1
15
9.5
W
5
0
11
10.5
L
Ares
0
0
1
0.5
L
Aphrodite
jayvenus
Aphrodite
1
7
5
0.5
L
Ne Zha
kingloopa
Ne Zha
1
7
3
0.36
W
Achilles
valex2u
Achilles
6
2
11
5.75
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,855
Damage
56,929
61,668
Taken
50,843
44,181
Mitigated
46,940
13,891
Healing
8,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Dec0y77
Tsukuyomi
14,573
3,086
0
3,317
12,796
11,528
0
2,699
10,097
0
24,864
L
Neith
MrGazing0
Neith
8,079
2,266
0
554
8,362
3,654
0
4,018
4,113
0
20,212
L
Mulan
RipGibz
Mulan
10,819
1,551
0
4,836
18,265
20,162
0
5,219
12,417
0
29,970
W
8,972
6,215
0
0
7,435
3,695
0
1,178
6,257
0
19,292
W
14,182
183
1,439
1,995
5,866
2,307
0
1,893
3,973
39,804
1,851
L
Ares
465
57
0
484
2,367
1,413
0
881
1,332
3,605
0
L
Aphrodite
jayvenus
Aphrodite
10,515
397
2,342
4,930
15,909
10,766
0
6,790
8,427
26,317
0
L
Ne Zha
kingloopa
Ne Zha
12,977
3,432
0
745
16,765
8,186
0
4,448
11,876
0
24,016
W
Achilles
valex2u
Achilles
11,334
2,227
0
1,342
12,950
15,684
0
2,279
10,267
65
13,112
W
7,868
1,145
0
0
11,796
13,726
0
2,931
8,865
21,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,228
Gold Earned
49,637
136
Minions Killed
167
4
Camps Cleared
6
611,412
Distance Traveled
858,761
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,155
1,128
21
2
2
177,280
0
L
Neith
8,978
998
28
3
0
103,720
0
L
Mulan
9,235
1,026
26
3
0
165,062
0
W
Artemis
9,402
1,045
24
3
2
160,146
0
W
He Bo
10,669
1,185
73
8
2
177,103
0
L
Ares
8,081
898
6
1
1
45,983
0
L
Aphrodite
9,133
1,015
49
5
0
142,293
0
L
Ne Zha
8,801
978
27
3
3
154,354
0
W
Achilles
10,112
1,124
6
1
0
179,661
0
W
Ymir
9,299
1,033
43
5
0
164,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role