Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Assassin R3D550
Ah Muzen Cab
Level 68
God Stats
1W - 0L
1,730 SR
Queue Stats
1W - 4L
1,043 Elo+
Party 1
Chaac
Chaac
Curdledymyy
Chaac
Level 98
God Stats
1W - 0L
1,427 SR
Queue Stats
1W - 4L
1,043 Elo+
Party 1
Zhong Kui
Zhong Kui
ammarayad85
Zhong Kui
Level 155
God Stats
6W - 4L
1,500 SR
Queue Stats
446W - 491L
1,463 Elo+
Solo
Team Averages
Level 107
1,553 SR
1,183 Elo+

VS

Team Averages
Level 80
1,400 SR
1,400 Elo+
Neith
Neith
CaptAmerica003
Neith
Level 29
God Stats
6W - 3L
1,392 SR
Queue Stats
6W - 5L
1,287 Elo+
Party 2
Poseidon
Poseidon
IMythh
Poseidon
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
301W - 310L
1,516 Elo+
Solo
Achilles
Achilles
SpaceCowboyTony
Achilles
Level 130
God Stats
13W - 8L
1,308 SR
Queue Stats
167W - 157L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Assassin R3D550
Ah Muzen Cab
16
2 / 1 / 13
10,354
796
13,026
11,394
5,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 1 / 8
10,677
821
15,806
16,451
18,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
ammarayad85
Zhong Kui
14
6 / 0 / 8
10,044
773
14,057
15,154
10,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
8,007
616
7,048
14,212
11,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Poseidon
IMythh
Poseidon
14
0 / 6 / 2
8,965
690
12,619
12,564
5,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
13
2 / 4 / 0
8,931
687
12,615
21,148
27,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
15
Kills
2
2
Deaths
15
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Assassin R3D550
Ah Muzen Cab
2
1
13
8.5
L
0
5
1
0.1
W
7
1
8
11
L
Poseidon
IMythh
Poseidon
0
6
2
0.17
L
Achilles
2
4
0
0.5
W
Zhong Kui
ammarayad85
Zhong Kui
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,889
Damage
32,282
42,999
Taken
47,924
34,424
Mitigated
44,287
19,680
Healing
9,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Assassin R3D550
Ah Muzen Cab
13,026
3,904
0
3,572
11,394
5,429
2,641
4,193
6,646
0
51,672
L
7,048
2,552
0
2,475
14,212
11,397
837
4,147
10,065
0
24,040
W
15,806
4,401
665
6,549
16,451
18,039
210
4,801
10,475
0
34,969
L
Poseidon
IMythh
Poseidon
12,619
1,282
225
2,258
12,564
5,225
378
3,913
8,651
36,242
0
L
Achilles
12,615
3,041
0
4,795
21,148
27,665
281
6,048
15,100
0
32,799
W
Zhong Kui
ammarayad85
Zhong Kui
14,057
730
225
8,669
15,154
10,956
693
4,489
10,224
39,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,075
Gold Earned
25,903
150
Minions Killed
167
0
Camps Cleared
0
753,813
Distance Traveled
629,854
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,354
796
70
5
0
253,309
0
L
Neith
8,007
616
38
3
0
180,199
0
W
Chaac
10,677
821
38
3
0
251,674
0
L
Poseidon
8,965
690
78
6
0
203,970
0
L
Achilles
8,931
687
51
4
0
245,685
4
W
Zhong Kui
10,044
773
42
3
0
248,830
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role