Player Matchup

Surtr
Surtr
FaZeFlyer6
Surtr
Level 48
God Stats
1W - 4L
1,373 SR
Queue Stats
46W - 50L
1,281 Elo+
Party 1
Ymir
Ymir
Shebahoop23
Ymir
Level 17
God Stats
2W - 0L
1,847 SR
Queue Stats
4W - 8L
1,674 Elo+
Party 1
Yu Huang
Yu Huang
WeaponXDMan
Yu Huang
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 75L
1,520 Elo+
Party 1
He Bo
He Bo
luvco
He Bo
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 85L
1,301 Elo+
Party 1
Sol
Sol
yesarel
Sol
Level 67
God Stats
1W - 1L
1,316 SR
Queue Stats
94W - 116L
1,533 Elo+
Party 1
Team Averages
Level 58
1,507 SR
1,462 Elo+

VS

Team Averages
Level 99
1,549 SR
1,641 Elo+
Agni
Agni
 
Agni
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BVILKER
Geb
Level 67
God Stats
1W - 2L
1,743 SR
Queue Stats
10W - 8L
1,530 Elo+
Party 2
Fenrir
Fenrir
HAZY NOVA
Fenrir
Level 73
God Stats
2W - 3L
1,500 SR
Queue Stats
57W - 46L
1,546 Elo+
Party 2
Chaac
Chaac
Sweet3bonyMeat
Chaac
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 30L
1,677 Elo+
Party 2
Cupid
Cupid
tetsmaster777
Cupid
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 48L
1,952 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
13
1 / 0 / 5
7,759
597
6,321
11,949
7,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 4 / 4
6,182
476
1,696
9,742
6,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
WeaponXDMan
Yu Huang
15
6 / 0 / 5
8,969
690
7,958
6,844
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
luvco
He Bo
12
7 / 1 / 2
8,278
637
6,775
7,131
2,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
12
2 / 0 / 4
7,322
563
7,550
5,596
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
0 / 9 / 0
5,879
452
1,631
11,354
4,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
9
1 / 3 / 4
6,400
492
5,632
11,619
10,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
HAZY NOVA
Fenrir
11
1 / 3 / 0
6,512
501
4,869
10,954
4,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 0
5,886
453
5,177
9,220
8,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 1 / 2
6,757
520
7,381
8,490
2,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
16
Kills
5
5
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
9
0
0
L
Geb
1
3
4
1
W
Surtr
1
0
5
3.5
L
Fenrir
HAZY NOVA
Fenrir
1
3
0
0.33
W
0
4
4
0.5
L
0
1
0
0
W
Yu Huang
WeaponXDMan
Yu Huang
6
0
5
8.5
W
He Bo
luvco
He Bo
7
1
2
8
L
3
1
2
4
W
Sol
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,300
Damage
24,690
41,262
Taken
51,637
21,011
Mitigated
30,209
13,725
Healing
13,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
1,631
0
0
244
11,354
4,374
344
6,579
4,775
27,235
0
L
Geb
5,632
391
185
2,633
11,619
10,154
0
6,734
4,885
21,041
0
W
Surtr
6,321
2,921
0
4,726
11,949
7,320
342
696
10,518
278
50,986
L
Fenrir
HAZY NOVA
Fenrir
4,869
1,071
0
1,884
10,954
4,551
378
4,781
6,173
0
50,091
W
1,696
210
0
760
9,742
6,460
208
2,608
7,134
13,278
0
L
5,177
1,089
0
3,532
9,220
8,176
0
822
8,398
0
40,594
W
Yu Huang
WeaponXDMan
Yu Huang
7,958
911
0
971
6,844
2,573
1,073
663
5,998
66,114
964
W
He Bo
luvco
He Bo
6,775
906
0
3,011
7,131
2,371
563
1,063
5,984
44,920
0
L
7,381
4,927
524
4,610
8,490
2,954
18
4,374
4,116
0
50,003
W
Sol
7,550
4,054
0
4,257
5,596
2,287
2,336
1,931
3,665
46,936
5,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,510
Gold Earned
31,434
369
Minions Killed
314
0
Camps Cleared
0
1,271,512
Distance Traveled
1,272,481
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,879
452
57
4
0
216,068
0
L
Geb
6,400
492
19
1
0
261,361
0
W
Surtr
7,759
597
75
6
0
253,189
0
L
Fenrir
6,512
501
86
7
0
305,282
0
W
Ymir
6,182
476
18
1
0
225,242
0
L
Chaac
5,886
453
65
5
0
255,792
0
W
Yu Huang
8,969
690
105
8
0
262,029
0
W
He Bo
8,278
637
76
6
0
285,651
0
L
Cupid
6,757
520
87
7
0
233,978
2
W
Sol
7,322
563
95
7
0
245,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role