Player Matchup

Anhur
Anhur
BAC0NJESUS
Anhur
Level 159
God Stats
0W - 1L
1,719 SR
Queue Stats
11W - 13L
1,456 Elo+
Party 2
Merlin
Merlin
KUR0G1T5UN3
Merlin
Level 158
God Stats
6W - 6L
1,310 SR
Queue Stats
375W - 350L
1,496 Elo+
Solo
King Arthur
King Arthur
Zesty Wyrm
King Arthur
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,421 Elo+
Party 2
Ao Kuang
Ao Kuang
xTater5x
Ao Kuang
Level 100
God Stats
6W - 10L
1,440 SR
Queue Stats
232W - 229L
1,476 Elo+
Party 1
Khepri
Khepri
zombie adect 14
Khepri
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 65L
1,471 Elo+
Party 1
Team Averages
Level 134
1,494 SR
1,464 Elo+

VS

Team Averages
Level 132
1,512 SR
1,519 Elo+
Surtr
Surtr
 
Surtr
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Brysin
Chiron
Level 121
God Stats
5W - 5L
1,760 SR
Queue Stats
18W - 17L
1,551 Elo+
Solo
Janus
Janus
FistFullOfEbola
Janus
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 79L
1,491 Elo+
Solo
Xing Tian
Xing Tian
Skxwo
Xing Tian
Level 158
God Stats
4W - 2L
1,301 SR
Queue Stats
515W - 476L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
0 / 0 / 0
6,190
516
4,123
6,931
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
0 / 2 / 1
6,210
518
4,575
5,737
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Zesty Wyrm
King Arthur
11
0 / 1 / 0
6,385
532
7,277
11,970
9,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
xTater5x
Ao Kuang
10
1 / 4 / 0
6,128
511
6,123
13,151
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 1
5,661
472
3,391
7,571
5,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
3 / 0 / 3
6,870
573
7,998
10,392
5,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
 
Bellona
12
0 / 0 / 0
6,556
546
5,375
10,257
9,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
Brysin
Chiron
12
3 / 0 / 0
6,850
571
5,731
8,522
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 1 / 3
7,366
614
7,095
6,579
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
Skxwo
Xing Tian
10
0 / 0 / 2
6,015
501
4,758
12,126
9,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
9
9
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
0
3
4.5
W
Bellona
 
Bellona
0
0
0
0
L
Anhur
0
0
0
0
W
Chiron
Brysin
Chiron
3
0
0
3
W
3
1
3
4.5
L
Merlin
0
2
1
0.25
W
Xing Tian
Skxwo
Xing Tian
0
0
2
1
L
King Arthur
Zesty Wyrm
King Arthur
0
1
0
0
L
Ao Kuang
xTater5x
Ao Kuang
1
4
0
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,489
Damage
30,957
45,360
Taken
47,876
25,288
Mitigated
29,646
11,796
Healing
19,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,998
3,103
0
2,228
10,392
5,049
37
2,336
8,056
496
51,113
W
Bellona
 
Bellona
5,375
2,816
0
4,036
10,257
9,424
0
137
10,120
0
52,414
L
Anhur
4,123
2,023
0
4,149
6,931
2,555
0
1,084
5,847
0
49,115
W
Chiron
Brysin
Chiron
5,731
3,425
474
5,793
8,522
2,914
192
1,818
6,704
0
52,351
W
7,095
422
0
2,187
6,579
2,798
390
5,002
1,577
61,021
0
L
Merlin
4,575
125
0
527
5,737
2,310
0
2,660
2,897
54,068
0
W
Xing Tian
Skxwo
Xing Tian
4,758
850
2,135
3,106
12,126
9,461
0
4,796
7,330
17,221
0
L
King Arthur
Zesty Wyrm
King Arthur
7,277
989
0
2,142
11,970
9,664
0
1,016
10,931
0
53,545
L
Ao Kuang
xTater5x
Ao Kuang
6,123
1,797
0
1,984
13,151
5,024
0
3,780
9,259
45,671
0
L
3,391
369
1,632
1,362
7,571
5,735
0
3,103
4,390
12,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,574
Gold Earned
33,657
374
Minions Killed
392
0
Camps Cleared
0
1,184,123
Distance Traveled
1,234,150
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,870
573
90
8
0
279,499
0
W
Bellona
6,556
546
99
8
0
237,104
1
L
Anhur
6,190
516
87
7
0
219,929
2
W
Chiron
6,850
571
87
7
0
235,287
2
W
Janus
7,366
614
106
9
0
245,087
1
L
Merlin
6,210
518
101
8
0
227,827
5
W
Xing Tian
6,015
501
10
1
0
237,173
2
L
King Arthur
6,385
532
85
7
0
232,962
1
L
Ao Kuang
6,128
511
79
7
0
260,351
1
L
Khepri
5,661
472
22
2
0
243,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role