Player Matchup

Cthulhu
Cthulhu
TheBigDarkPipe
Cthulhu
Level 6
God Stats
0W - 1L
1,296 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Pele
Pele
nicolascajiao
Pele
Level 35
God Stats
0W - 1L
1,018 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
zzzzwalc
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 15
1,271 SR
1,500 Elo+

VS

Team Averages
Level 89
1,649 SR
1,549 Elo+
Chaac
Chaac
DazaiStrayDogs
Chaac
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 54L
1,516 Elo+
Party 1
Pele
Pele
SmiteSpankedME
Pele
Level 13
God Stats
11W - 3L
1,723 SR
Queue Stats
24W - 17L
1,600 Elo+
Party 1
Anubis
Anubis
definedeity
Anubis
Level 146
God Stats
12W - 8L
1,724 SR
Queue Stats
395W - 397L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 0
6,410
583
5,059
16,123
8,797
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 8 / 0
6,465
588
5,389
13,710
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
zzzzwalc
Merlin
11
0 / 9 / 0
6,484
589
4,275
11,896
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 11
8,978
816
6,739
12,239
9,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

15
11 / 0 / 11
10,047
913
12,505
7,445
3,392
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Anubis
15
7 / 0 / 18
9,603
873
17,376
8,276
4,345
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
65
0
Kills
25
25
Deaths
0
0
Assists
40
Player
Kills
Deaths
Assists
KDA
W
7
0
11
12.5
W
11
0
11
16.5
L
0
8
0
0
W
Anubis
7
0
18
16
L
0
8
0
0
L
Merlin
zzzzwalc
Merlin
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,723
Damage
36,620
41,729
Taken
27,960
15,782
Mitigated
17,545
2,046
Healing
12,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,739
1,606
0
4,013
12,239
9,808
444
3,497
8,742
0
28,102
W
12,505
3,610
0
1,909
7,445
3,392
987
2,475
4,970
0
34,196
L
5,059
717
0
690
16,123
8,797
0
7,653
8,470
11,113
0
W
Anubis
17,376
1,145
0
6,167
8,276
4,345
969
3,468
4,808
47,816
0
L
5,389
1,611
0
806
13,710
3,881
0
4,344
9,366
0
21,184
L
Merlin
zzzzwalc
Merlin
4,275
890
0
550
11,896
3,104
0
5,411
6,485
19,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,359
Gold Earned
28,628
82
Minions Killed
154
0
Camps Cleared
0
451,033
Distance Traveled
646,277
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,978
816
38
3
0
219,878
0
W
Pele
10,047
913
38
3
0
240,265
0
L
Cthulhu
6,410
583
17
2
0
160,710
3
W
Anubis
9,603
873
78
7
0
186,134
0
L
Pele
6,465
588
36
3
0
157,590
0
L
Merlin
6,484
589
29
3
0
132,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role