Player Matchup

Achilles
Achilles
 
Achilles
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Fragnick
He Bo
Level 203
God Stats
5W - 0L
1,857 SR
Queue Stats
23W - 14L
1,673 Elo+
Party 1
Charybdis
Charybdis
NotBjerg
Charybdis
Level 20
God Stats
4W - 4L
1,600 SR
Queue Stats
8W - 7L
1,519 Elo+
Party 1
Team Averages
Level 101
1,652 SR
1,564 Elo+

VS

Team Averages
Level 39
1,358 SR
1,355 Elo+
Janus
Janus
EnsoOni
Janus
Level 4
God Stats
0W - 2L
1,325 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Fenrir
Fenrir
Gandooof
Fenrir
Level 105
God Stats
1W - 3L
1,465 SR
Queue Stats
25W - 29L
1,434 Elo+
Party 2
Cthulhu
Cthulhu
Jiggerbob
Cthulhu
Level 8
God Stats
0W - 1L
1,284 SR
Queue Stats
5W - 18L
1,131 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 1 / 7
6,775
847
6,445
5,976
5,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Fragnick
He Bo
13
7 / 1 / 3
7,849
981
11,535
5,981
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
NotBjerg
Charybdis
11
1 / 1 / 9
6,722
840
5,151
4,823
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
EnsoOni
Janus
9
0 / 4 / 0
5,169
646
1,148
5,693
1,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Gandooof
Fenrir
10
2 / 3 / 0
6,130
766
3,144
9,786
6,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Jiggerbob
Cthulhu
8
1 / 4 / 0
5,519
690
2,375
10,782
6,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
3
3
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
7
6.5
L
Janus
EnsoOni
Janus
0
4
0
0
W
He Bo
Fragnick
He Bo
7
1
3
8.5
L
Fenrir
Gandooof
Fenrir
2
3
0
0.67
L
Cthulhu
Jiggerbob
Cthulhu
1
4
0
0.25
W
Charybdis
NotBjerg
Charybdis
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,131
Damage
6,667
16,780
Taken
26,261
8,593
Mitigated
14,810
3,762
Healing
4,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,445
1,063
0
1,063
5,976
5,020
28
1,372
4,439
0
13,497
L
Janus
EnsoOni
Janus
1,148
227
0
500
5,693
1,899
0
3,150
2,375
12,533
0
W
He Bo
Fragnick
He Bo
11,535
573
0
1,066
5,981
1,971
678
1,254
4,605
46,132
148
L
Fenrir
Gandooof
Fenrir
3,144
1,064
0
1,606
9,786
6,607
280
4,473
4,993
0
12,049
L
Cthulhu
Jiggerbob
Cthulhu
2,375
0
0
1,894
10,782
6,304
46
3,961
6,747
7,301
0
W
Charybdis
NotBjerg
Charybdis
5,151
2,968
0
1,633
4,823
1,602
1,252
901
3,886
0
21,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,346
Gold Earned
16,818
116
Minions Killed
63
0
Camps Cleared
0
465,168
Distance Traveled
421,819
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,775
847
16
2
0
163,136
0
L
Janus
5,169
646
22
3
0
138,143
0
W
He Bo
7,849
981
65
8
0
159,852
0
L
Fenrir
6,130
766
26
3
0
148,353
2
L
Cthulhu
5,519
690
15
2
0
135,323
0
W
Charybdis
6,722
840
35
4
0
142,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role