Player Matchup

Erlang Shen
Erlang Shen
Silver III
 
Erlang Shen
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver II
Angmar248
Hel
Silver II
Level 144
God Stats
3W - 4L
1,233 SR
Queue Stats
135W - 148L
1,295 MMR
Solo
Geb
Geb
Silver IV
ApparentlyJamie
Geb
Silver IV
Level 105
God Stats
8W - 8L
1,500 SR
Queue Stats
189W - 191L
1,401 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Kce04
Danzaburou
Bronze III
Level 49
God Stats
1W - 2L
1,297 SR
Queue Stats
87W - 103L
1,309 MMR
Solo
Mercury
Mercury
Silver IV
doubletrouble224
Mercury
Silver IV
Level 145
God Stats
3W - 6L
1,718 SR
Queue Stats
306W - 304L
1,224 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,450 SR
1,346 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,547 SR
1,346 MMR
Guan Yu
Guan Yu
Gold V
 
Guan Yu
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Bronze III
HAIRHELLEMT101
Ishtar
Bronze III
Level 157
God Stats
1W - 0L
1,299 SR
Queue Stats
7W - 7L
1,409 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver III
KVNE0113
Morgan Le Fay
Silver III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 25L
1,239 MMR
Party 2
Thanatos
Thanatos
Bronze III
Kóren
Thanatos
Bronze III
Level 144
God Stats
3W - 4L
1,822 SR
Queue Stats
45W - 38L
1,293 MMR
Solo
Ares
Ares
Silver II
RadicalRed
Ares
Silver II
Level 164
God Stats
4W - 3L
1,612 SR
Queue Stats
136W - 143L
1,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
1 / 5 / 2
8,388
466
10,191
21,424
22,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 3 / 0
9,149
508
5,171
13,457
6,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 5 / 3
7,372
410
7,893
20,748
20,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Kce04
Danzaburou
11
0 / 5 / 3
6,517
362
6,791
14,943
4,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 2 / 1
8,479
471
9,505
16,612
7,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
JanusAchillesArtioFreya

VS

Bans
FenrirHe BoBacchusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
1 / 2 / 10
9,306
517
9,720
20,063
22,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
1 / 1 / 11
8,518
473
14,456
13,602
5,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
KVNE0113
Morgan Le Fay
15
3 / 1 / 8
9,540
530
14,234
9,300
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Kóren
Thanatos
18
15 / 0 / 3
11,203
622
17,261
14,851
7,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 1 / 8
8,787
488
9,774
17,968
17,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
5
Kills
20
20
Deaths
5
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
5
2
0.4
W
Guan Yu
 
Guan Yu
1
2
10
3
L
1
3
0
0.33
L
0
5
3
0.3
W
1
1
11
6.5
W
Morgan Le Fay
KVNE0113
Morgan Le Fay
3
1
8
7
L
Danzaburou
Kce04
Danzaburou
0
5
3
0.3
W
Thanatos
Kóren
Thanatos
15
0
3
16.5
W
0
1
8
4
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,551
Damage
65,445
87,184
Taken
75,784
62,402
Mitigated
58,281
25,487
Healing
43,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
10,191
6,017
0
4,514
21,424
22,828
393
2,810
18,614
0
53,319
W
Guan Yu
 
Guan Yu
9,720
1,590
4,554
8,599
20,063
22,798
675
2,348
17,677
0
58,030
L
5,171
252
2,269
6,101
13,457
6,667
0
5,482
7,975
74,832
0
L
7,893
843
2,291
3,582
20,748
20,903
0
6,833
13,915
26,243
0
W
14,456
9,971
0
7,163
13,602
5,848
2,711
2,830
10,728
0
74,513
W
Morgan Le Fay
KVNE0113
Morgan Le Fay
14,234
1,776
272
2,113
9,300
4,510
1,451
2,942
6,214
68,437
1,626
L
Danzaburou
Kce04
Danzaburou
6,791
2,303
0
3,777
14,943
4,862
0
4,529
10,414
0
29,504
W
Thanatos
Kóren
Thanatos
17,261
6,939
0
15,613
14,851
7,474
899
2,174
12,557
0
91,717
W
9,774
562
736
4,812
17,968
17,651
127
2,884
15,024
34,449
0
L
9,505
3,258
0
2,953
16,612
7,142
728
3,381
13,231
0
83,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,905
Gold Earned
47,354
446
Minions Killed
415
0
Camps Cleared
0
1,817,579
Distance Traveled
1,843,179
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,388
466
84
5
0
343,394
2
W
Guan Yu
9,306
517
82
5
0
380,017
4
L
Hel
9,149
508
179
10
0
372,871
6
L
Geb
7,372
410
25
1
0
341,233
2
W
Ishtar
8,518
473
92
5
0
329,151
0
W
Morgan Le Fay
9,540
530
101
6
0
348,384
0
L
Danzaburou
6,517
362
45
3
0
341,591
1
W
Thanatos
11,203
622
113
6
0
428,369
8
W
Ares
8,787
488
27
2
0
357,258
5
L
Mercury
8,479
471
113
6
0
418,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role