Player Matchup

Scylla
Scylla
Apollomus
Scylla
Level 97
God Stats
2W - 3L
1,271 SR
Queue Stats
8W - 13L
1,450 Elo+
Solo
Sun Wukong
Sun Wukong
BecomingMango69
Sun Wukong
Level 66
God Stats
2W - 3L
1,743 SR
Queue Stats
92W - 102L
1,500 Elo+
Solo
Thor
Thor
J43k35
Thor
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 19L
1,409 Elo+
Solo
Hercules
Hercules
Papa Tatman
Hercules
Level 69
God Stats
6W - 8L
1,350 SR
Queue Stats
92W - 84L
1,523 Elo+
Solo
Sol
Sol
Veseere
Sol
Level 144
God Stats
2W - 1L
1,217 SR
Queue Stats
119W - 112L
1,658 Elo+
Solo
Team Averages
Level 82
1,416 SR
1,508 Elo+

VS

Team Averages
Level 85
1,428 SR
1,386 Elo+
He Bo
He Bo
 
He Bo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
BryceNL
Kukulkan
Level 82
God Stats
5W - 9L
1,495 SR
Queue Stats
39W - 40L
1,408 Elo+
Party 1
Amaterasu
Amaterasu
Codyserpent105
Amaterasu
Level 61
God Stats
4W - 4L
1,500 SR
Queue Stats
22W - 18L
1,494 Elo+
Solo
Izanami
Izanami
DaintyWalrus
Izanami
Level 101
God Stats
18W - 20L
1,143 SR
Queue Stats
160W - 135L
1,444 Elo+
Solo
Fafnir
Fafnir
Peeb
Fafnir
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,084 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Apollomus
Scylla
11
2 / 0 / 2
6,138
614
2,985
4,056
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
BecomingMango69
Sun Wukong
10
2 / 2 / 1
5,982
598
6,660
9,375
4,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
J43k35
Thor
11
4 / 2 / 5
6,148
615
7,008
10,624
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Papa Tatman
Hercules
9
1 / 1 / 7
5,837
584
2,609
9,220
6,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sol
11
4 / 0 / 2
5,980
598
6,162
6,670
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
2 / 6 / 1
5,134
513
3,806
8,852
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
BryceNL
Kukulkan
11
0 / 2 / 0
6,257
626
2,995
4,113
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Codyserpent105
Amaterasu
11
3 / 3 / 0
6,147
615
7,791
13,010
6,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
DaintyWalrus
Izanami
8
0 / 1 / 1
5,114
511
5,935
3,912
1,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Peeb
Fafnir
7
0 / 1 / 1
5,244
524
2,045
7,277
6,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
13
Kills
5
5
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
6
1
0.42
W
Scylla
Apollomus
Scylla
2
0
2
3
W
Sun Wukong
BecomingMango69
Sun Wukong
2
2
1
1.25
L
Kukulkan
BryceNL
Kukulkan
0
2
0
0
L
Amaterasu
Codyserpent105
Amaterasu
3
3
0
1
L
Izanami
DaintyWalrus
Izanami
0
1
1
0.5
W
Thor
J43k35
Thor
4
2
5
3.25
W
Hercules
Papa Tatman
Hercules
1
1
7
4.5
L
Fafnir
Peeb
Fafnir
0
1
1
0.5
W
Sol
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,424
Damage
22,572
39,945
Taken
37,164
18,834
Mitigated
17,577
15,440
Healing
13,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,806
369
0
1,530
8,852
2,132
0
2,375
6,413
15,210
0
W
Scylla
Apollomus
Scylla
2,985
224
0
1,155
4,056
1,579
0
1,690
2,366
49,414
0
W
Sun Wukong
BecomingMango69
Sun Wukong
6,660
2,239
0
2,106
9,375
4,792
0
91
9,284
0
31,218
L
Kukulkan
BryceNL
Kukulkan
2,995
359
0
461
4,113
1,769
0
1,664
2,433
57,221
0
L
Amaterasu
Codyserpent105
Amaterasu
7,791
4,407
0
6,415
13,010
6,310
0
0
13,010
0
35,490
L
Izanami
DaintyWalrus
Izanami
5,935
3,907
0
1,723
3,912
1,165
524
1,522
2,390
0
45,240
W
Thor
J43k35
Thor
7,008
1,743
0
3,614
10,624
3,871
0
2,140
8,484
0
39,972
W
Hercules
Papa Tatman
Hercules
2,609
999
1,719
3,814
9,220
6,014
0
3,557
5,663
0
12,966
L
Fafnir
Peeb
Fafnir
2,045
852
0
3,490
7,277
6,201
0
3,225
4,008
7,916
0
W
Sol
6,162
2,508
0
3,032
6,670
2,578
0
1,368
5,302
36,365
4,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,085
Gold Earned
27,896
300
Minions Killed
286
0
Camps Cleared
0
1,050,734
Distance Traveled
1,036,192
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,134
513
23
2
0
217,020
0
W
Scylla
6,138
614
94
9
0
194,536
0
W
Sun Wukong
5,982
598
54
5
0
211,254
2
L
Kukulkan
6,257
626
109
11
0
200,209
0
L
Amaterasu
6,147
615
58
6
0
205,491
5
L
Izanami
5,114
511
93
9
0
199,026
0
W
Thor
6,148
615
64
6
0
222,405
0
W
Hercules
5,837
584
23
2
0
225,714
4
L
Fafnir
5,244
524
3
0
0
214,446
4
W
Sol
5,980
598
65
7
0
196,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role