Player Matchup

Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
 
Apollo
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Randor19
Bakasura
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Party 3
Geb
Geb
c0nsociate
Geb
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 9L
1,720 Elo+
Party 2
Gilgamesh
Gilgamesh
yokonime
Gilgamesh
Level 88
God Stats
2W - 1L
1,248 SR
Queue Stats
56W - 43L
1,531 Elo+
Party 3
Team Averages
Level 85
1,450 SR
1,550 Elo+

VS

Team Averages
Level 89
1,439 SR
1,501 Elo+
Zeus
Zeus
BigChef69
Zeus
Level 66
God Stats
0W - 1L
1,287 SR
Queue Stats
45W - 48L
1,434 Elo+
Solo
Mercury
Mercury
Danielix
Mercury
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,604 Elo+
Party 1
King Arthur
King Arthur
IbeatMyWifeNkids
King Arthur
Level 149
God Stats
4W - 7L
1,352 SR
Queue Stats
157W - 194L
1,503 Elo+
Solo
Ares
Ares
MCBubi
Ares
Level 101
God Stats
27W - 22L
1,576 SR
Queue Stats
147W - 161L
1,450 Elo+
Solo
Danzaburou
Danzaburou
Pepnheada
Danzaburou
Level 89
God Stats
0W - 2L
1,481 SR
Queue Stats
24W - 18L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
4 / 1 / 3
5,887
589
7,479
6,701
3,201
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
 
Apollo
10
2 / 0 / 3
5,724
572
4,499
3,715
1,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
Randor19
Bakasura
10
3 / 0 / 2
5,958
596
4,326
8,220
3,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
3 / 0 / 8
5,916
592
5,332
8,174
5,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilgamesh
yokonime
Gilgamesh
10
5 / 2 / 3
6,267
627
6,005
9,455
5,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
7
0 / 3 / 0
4,673
467
3,568
6,735
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Danielix
Mercury
9
1 / 2 / 0
4,914
491
3,257
7,528
2,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
IbeatMyWifeNkids
King Arthur
8
1 / 5 / 0
4,943
494
5,437
11,292
5,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
MCBubi
Ares
6
0 / 4 / 0
4,306
431
3,161
8,978
6,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Pepnheada
Danzaburou
6
0 / 3 / 0
4,433
443
2,648
6,806
2,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
17
Kills
2
3
Deaths
17
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
3
5.5
W
Apollo
 
Apollo
2
0
3
3.5
L
Zeus
0
3
0
0
L
Mercury
Danielix
Mercury
1
2
0
0.5
L
King Arthur
IbeatMyWifeNkids
King Arthur
1
5
0
0.2
L
Ares
MCBubi
Ares
0
4
0
0
L
Danzaburou
Pepnheada
Danzaburou
0
3
0
0
W
Bakasura
Randor19
Bakasura
3
0
2
4
W
3
0
8
7
W
Gilgamesh
yokonime
Gilgamesh
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,641
Damage
18,071
36,265
Taken
41,339
19,373
Mitigated
17,720
13,140
Healing
7,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,479
657
0
3,963
6,701
3,201
302
2,979
3,722
38,147
0
W
Apollo
 
Apollo
4,499
2,761
0
1,141
3,715
1,534
2,729
666
3,049
0
37,457
L
Zeus
3,568
984
0
940
6,735
1,452
0
3,172
3,377
26,076
0
L
Mercury
Danielix
Mercury
3,257
935
0
500
7,528
2,389
0
2,759
4,556
0
22,451
L
King Arthur
IbeatMyWifeNkids
King Arthur
5,437
689
0
2,108
11,292
5,119
0
1,868
8,756
0
27,362
L
Ares
MCBubi
Ares
3,161
257
0
1,510
8,978
6,399
0
3,737
5,039
13,719
0
L
Danzaburou
Pepnheada
Danzaburou
2,648
1,096
0
2,173
6,806
2,361
0
1,275
5,531
0
21,713
W
Bakasura
Randor19
Bakasura
4,326
3,235
0
2,055
8,220
3,413
221
1,060
7,160
0
34,479
W
5,332
1,222
0
2,035
8,174
5,344
0
2,024
6,150
12,311
0
W
Gilgamesh
yokonime
Gilgamesh
6,005
1,566
0
3,946
9,455
5,881
13
0
9,455
0
30,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,752
Gold Earned
23,269
251
Minions Killed
165
0
Camps Cleared
0
1,000,115
Distance Traveled
931,314
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,887
589
64
6
0
193,513
2
W
Apollo
5,724
572
59
6
0
172,146
0
L
Zeus
4,673
467
52
5
0
170,597
0
L
Mercury
4,914
491
30
3
0
249,618
0
L
King Arthur
4,943
494
39
4
0
187,134
0
L
Ares
4,306
431
15
2
0
175,718
1
L
Danzaburou
4,433
443
29
3
0
148,247
0
W
Bakasura
5,958
596
70
7
0
229,322
0
W
Geb
5,916
592
9
1
0
218,549
0
W
Gilgamesh
6,267
627
49
5
0
186,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role