Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Ghoztey
Scylla
Level 86
God Stats
5W - 5L
1,706 SR
Queue Stats
204W - 194L
1,525 Elo+
Party 2
Danzaburou
Danzaburou
LamdaKapa
Danzaburou
Level 105
God Stats
4W - 1L
1,548 SR
Queue Stats
184W - 175L
1,505 Elo+
Party 1
Sol
Sol
Scorpius83
Sol
Level 158
God Stats
14W - 5L
1,722 SR
Queue Stats
515W - 541L
1,490 Elo+
Solo
Chaac
Chaac
Snappleton
Chaac
Level 103
God Stats
12W - 7L
1,622 SR
Queue Stats
263W - 235L
1,526 Elo+
Party 2
Team Averages
Level 130
1,620 SR
1,509 Elo+

VS

Team Averages
Level 122
1,594 SR
1,534 Elo+
Kali
Kali
DeeDeeWhyt187
Kali
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
332W - 343L
1,454 Elo+
Solo
Zeus
Zeus
MrDonHuan
Zeus
Level 104
God Stats
4W - 1L
1,734 SR
Queue Stats
104W - 110L
1,559 Elo+
Party 3
Baron Samedi
Baron Samedi
PUNIOLiAGA
Baron Samedi
Level 129
God Stats
3W - 8L
1,734 SR
Queue Stats
566W - 572L
1,520 Elo+
Solo
Nike
Nike
Ronnie_Wizzle
Nike
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
181W - 179L
1,506 Elo+
Party 3
Jing Wei
Jing Wei
juliantanke
Jing Wei
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 10L
1,628 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
7 / 2 / 11
10,821
832
13,719
10,270
6,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Scylla
Ghoztey
Scylla
16
3 / 3 / 13
9,760
751
10,296
9,479
3,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
LamdaKapa
Danzaburou
15
3 / 4 / 8
9,674
744
8,724
11,749
5,676
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

17
5 / 1 / 12
10,359
797
12,513
6,245
2,594
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
17
4 / 2 / 13
10,048
773
13,437
18,171
17,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 6
8,128
625
6,575
14,757
7,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
16
2 / 3 / 7
9,308
716
12,333
7,072
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
PUNIOLiAGA
Baron Samedi
16
3 / 5 / 4
9,315
717
9,839
15,141
9,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 6
8,122
625
6,374
14,032
14,401
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
juliantanke
Jing Wei
16
4 / 5 / 4
9,410
724
6,361
14,439
7,351
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
37
22
Kills
10
12
Deaths
22
57
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
2
11
6.25
L
0
6
6
0.5
W
Scylla
Ghoztey
Scylla
3
3
13
3.17
W
Danzaburou
LamdaKapa
Danzaburou
3
4
8
1.75
L
Zeus
2
3
7
1.83
L
Baron Samedi
PUNIOLiAGA
Baron Samedi
3
5
4
1
L
1
3
6
1.33
W
5
1
12
11
W
Chaac
4
2
13
5.25
L
Jing Wei
juliantanke
Jing Wei
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,689
Damage
41,482
55,914
Taken
65,441
35,595
Mitigated
41,822
26,991
Healing
20,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,719
582
2,578
4,173
10,270
6,017
679
4,227
6,043
30,927
1,101
L
6,575
2,266
2,428
3,271
14,757
7,272
324
7,928
6,829
0
11,837
W
Scylla
Ghoztey
Scylla
10,296
417
856
1,965
9,479
3,397
1,874
3,118
6,361
21,649
0
W
Danzaburou
LamdaKapa
Danzaburou
8,724
4,614
1,580
2,836
11,749
5,676
2,343
6,192
5,557
0
23,917
L
Zeus
12,333
28
119
150
7,072
3,372
0
3,536
3,536
25,943
2,688
L
Baron Samedi
PUNIOLiAGA
Baron Samedi
9,839
235
4,431
4,784
15,141
9,426
439
7,718
7,423
26,731
0
L
6,374
128
1,344
1,556
14,032
14,401
58
7,394
6,638
0
8,683
W
12,513
873
2,761
1,904
6,245
2,594
2,291
3,450
2,795
27,606
0
W
Chaac
13,437
1,563
1,392
6,946
18,171
17,911
494
4,098
14,073
0
22,146
L
Jing Wei
juliantanke
Jing Wei
6,361
3,999
291
2,396
14,439
7,351
1,223
9,503
4,936
0
15,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,662
Gold Earned
44,283
138
Minions Killed
118
0
Camps Cleared
0
1,206,085
Distance Traveled
1,188,060
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,821
832
42
3
0
246,745
0
L
Kali
8,128
625
6
0
0
233,404
0
W
Scylla
9,760
751
19
1
0
249,525
0
W
Danzaburou
9,674
744
25
2
0
200,210
0
L
Zeus
9,308
716
41
3
0
238,701
0
L
Baron Samedi
9,315
717
47
4
0
220,031
0
L
Nike
8,122
625
4
0
0
245,153
0
W
Sol
10,359
797
30
2
0
250,527
2
W
Chaac
10,048
773
22
2
0
259,078
0
L
Jing Wei
9,410
724
20
2
0
250,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role