Player Matchup

Anubis
Anubis
 
Anubis
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Deytrino
Anhur
Level 49
God Stats
1W - 1L
1,170 SR
Queue Stats
24W - 28L
1,343 Elo+
Party 3
Chang'e
Chang'e
Knosentr
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,670 Elo+
Party 3
Cthulhu
Cthulhu
WittyTanks
Cthulhu
Level 139
God Stats
6W - 11L
1,824 SR
Queue Stats
213W - 224L
1,255 Elo+
Party 2
King Arthur
King Arthur
foz monkey 13
King Arthur
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 62L
1,546 Elo+
Party 2
Team Averages
Level 86
1,499 SR
1,463 Elo+

VS

Team Averages
Level 91
1,494 SR
1,529 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Firegenbu
Horus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 99L
1,517 Elo+
Solo
Ah Puch
Ah Puch
Taser
Ah Puch
Level 126
God Stats
4W - 3L
1,620 SR
Queue Stats
270W - 256L
1,457 Elo+
Party 1
Kukulkan
Kukulkan
Ziwilliukas
Kukulkan
Level 77
God Stats
4W - 3L
1,351 SR
Queue Stats
259W - 251L
1,451 Elo+
Party 1
The Morrigan
The Morrigan
janbol1324
The Morrigan
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
5 / 10 / 4
10,918
780
11,317
20,942
13,607
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Deytrino
Anhur
16
1 / 9 / 6
8,957
640
6,999
19,190
11,063
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Knosentr
Chang'e
14
0 / 6 / 4
7,825
559
4,434
17,377
8,723
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
WittyTanks
Cthulhu
19
3 / 7 / 4
10,464
747
17,099
26,230
42,357
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
foz monkey 13
King Arthur
9
0 / 4 / 0
6,930
495
1,898
7,335
6,480
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
9 / 1 / 19
11,056
790
17,473
18,340
9,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
Firegenbu
Horus
15
2 / 2 / 23
10,390
742
4,945
19,943
18,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
Taser
Ah Puch
18
8 / 2 / 21
11,019
787
32,502
17,981
8,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Ziwilliukas
Kukulkan
17
7 / 3 / 14
10,764
769
13,180
13,575
7,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

The Morrigan
janbol1324
The Morrigan
20
9 / 1 / 19
12,069
862
15,381
7,779
4,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
131
9
Kills
35
36
Deaths
9
18
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
5
10
4
0.7
W
Ah Muzen Cab
 
Ah Muzen Cab
9
1
19
18.5
L
Anhur
Deytrino
Anhur
1
9
6
0.44
W
Horus
Firegenbu
Horus
2
2
23
6.75
L
Chang'e
Knosentr
Chang'e
0
6
4
0.33
W
Ah Puch
Taser
Ah Puch
8
2
21
9.25
L
Cthulhu
WittyTanks
Cthulhu
3
7
4
0.71
W
Kukulkan
Ziwilliukas
Kukulkan
7
3
14
4.67
L
King Arthur
foz monkey 13
King Arthur
0
4
0
0
W
The Morrigan
janbol1324
The Morrigan
9
1
19
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,747
Damage
83,481
91,074
Taken
77,618
82,230
Mitigated
49,440
28,921
Healing
50,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,317
794
887
5,545
20,942
13,607
475
15,642
5,300
20,374
0
W
Ah Muzen Cab
 
Ah Muzen Cab
17,473
4,576
1,277
9,172
18,340
9,728
5,069
5,559
12,781
0
42,018
L
Anhur
Deytrino
Anhur
6,999
2,219
2,026
2,216
19,190
11,063
348
12,503
6,687
0
14,082
W
Horus
Firegenbu
Horus
4,945
2,620
12,677
11,310
19,943
18,918
517
8,120
11,823
0
8,314
L
Chang'e
Knosentr
Chang'e
4,434
334
6,195
6,319
17,377
8,723
300
13,588
3,789
11,760
0
W
Ah Puch
Taser
Ah Puch
32,502
1,335
408
8,708
17,981
8,666
1,113
6,823
11,158
40,099
816
L
Cthulhu
WittyTanks
Cthulhu
17,099
67
1,901
2,508
26,230
42,357
0
14,644
11,586
42,920
0
W
Kukulkan
Ziwilliukas
Kukulkan
13,180
1,162
2,032
3,582
13,575
7,826
1,205
8,496
5,079
34,710
0
L
King Arthur
foz monkey 13
King Arthur
1,898
189
869
455
7,335
6,480
0
4,207
3,128
0
7,004
W
The Morrigan
janbol1324
The Morrigan
15,381
1,635
801
707
7,779
4,302
1,386
3,852
3,927
37,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,094
Gold Earned
55,298
166
Minions Killed
154
0
Camps Cleared
0
906,546
Distance Traveled
1,279,935
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,918
780
41
3
0
178,314
0
W
Ah Muzen Cab
11,056
790
28
2
0
297,898
0
L
Anhur
8,957
640
19
1
0
209,505
0
W
Horus
10,390
742
13
1
0
266,845
0
L
Chang'e
7,825
559
23
2
0
230,271
0
W
Ah Puch
11,019
787
22
2
0
234,952
0
L
Cthulhu
10,464
747
69
5
0
201,003
0
W
Kukulkan
10,764
769
55
4
0
238,104
0
L
King Arthur
6,930
495
14
1
0
87,453
0
W
The Morrigan
12,069
862
36
3
0
242,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role