Player Matchup

Thanatos
Thanatos
BLUEAVALANCHE51
Thanatos
Level 61
God Stats
21W - 24L
1,500 SR
Queue Stats
76W - 73L
1,434 Elo+
Party 1
Ra
Ra
KyGoA9306
Ra
Level 59
God Stats
2W - 5L
1,242 SR
Queue Stats
89W - 70L
1,431 Elo+
Party 1
Horus
Horus
MFN Bruce Wayne
Horus
Level 145
God Stats
3W - 5L
1,344 SR
Queue Stats
133W - 112L
1,534 Elo+
Solo
Hou Yi
Hou Yi
PeteMou95
Hou Yi
Level 92
God Stats
5W - 1L
1,500 SR
Queue Stats
56W - 42L
1,436 Elo+
Solo
Kukulkan
Kukulkan
Skeox2807
Kukulkan
Level 88
God Stats
1W - 2L
1,490 SR
Queue Stats
73W - 78L
1,371 Elo+
Solo
Team Averages
Level 89
1,415 SR
1,442 Elo+

VS

Team Averages
Level 93
1,498 SR
1,423 Elo+
Sobek
Sobek
DemonTimez_ytis
Sobek
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 162L
1,374 Elo+
Party 2
Charybdis
Charybdis
Halomegaman
Charybdis
Level 51
God Stats
3W - 4L
1,500 SR
Queue Stats
8W - 18L
1,335 Elo+
Party 2
Loki
Loki
RedHatRICAN_YT
Loki
Level 83
God Stats
12W - 6L
1,637 SR
Queue Stats
77W - 67L
1,557 Elo+
Solo
Shiva
Shiva
SlayerGHYT
Shiva
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 94L
1,466 Elo+
Party 2
Agni
Agni
UnknownRover
Agni
Level 119
God Stats
1W - 3L
1,354 SR
Queue Stats
22W - 31L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
4 / 3 / 5
7,764
518
5,509
8,503
3,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
10 / 0 / 1
10,359
691
14,090
10,250
4,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 8
7,388
493
3,283
13,268
9,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
PeteMou95
Hou Yi
14
5 / 4 / 0
8,525
568
9,450
12,873
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Skeox2807
Kukulkan
15
5 / 2 / 1
9,426
628
11,516
10,650
4,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
7,168
478
5,570
16,844
14,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
Halomegaman
Charybdis
12
2 / 3 / 1
7,240
483
6,635
10,285
3,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
6 / 4 / 0
8,995
600
7,197
13,177
5,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
12
0 / 5 / 1
7,571
505
5,443
16,129
10,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 8 / 2
6,979
465
8,094
12,424
4,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
24
Kills
10
10
Deaths
24
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
4
3
5
2.17
L
2
4
2
0.75
L
Charybdis
Halomegaman
Charybdis
2
3
1
0.83
W
10
0
1
10.5
W
0
1
8
4
W
Hou Yi
PeteMou95
Hou Yi
5
4
0
1.25
L
6
4
0
1.5
W
Kukulkan
Skeox2807
Kukulkan
5
2
1
2.75
L
Shiva
0
5
1
0.1
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,848
Damage
32,939
55,544
Taken
68,859
27,883
Mitigated
39,545
21,475
Healing
16,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
5,509
1,734
0
5,659
8,503
3,857
0
1,354
7,149
0
33,120
L
5,570
650
0
4,571
16,844
14,950
0
5,321
11,231
18,799
650
L
Charybdis
Halomegaman
Charybdis
6,635
3,066
0
3,613
10,285
3,951
1,438
0
10,285
0
50,818
W
14,090
1,507
700
2,222
10,250
4,472
608
5,503
4,747
76,987
0
W
3,283
1,697
1,833
5,822
13,268
9,613
0
3,126
10,142
0
15,030
W
Hou Yi
PeteMou95
Hou Yi
9,450
5,232
0
3,164
12,873
5,269
1,047
1,414
11,459
0
56,802
L
7,197
1,869
0
4,938
13,177
5,835
0
2,970
10,071
0
74,681
W
Kukulkan
Skeox2807
Kukulkan
11,516
1,435
0
2,075
10,650
4,672
0
1,362
9,288
80,570
0
L
Shiva
5,443
1,070
0
2,729
16,129
10,046
282
8,696
7,053
0
54,214
L
8,094
511
0
430
12,424
4,763
160
7,419
4,613
52,454
598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,462
Gold Earned
37,953
421
Minions Killed
393
0
Camps Cleared
0
1,475,015
Distance Traveled
1,496,455
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,764
518
49
3
0
349,352
0
L
Sobek
7,168
478
21
1
0
301,198
0
L
Charybdis
7,240
483
64
4
0
278,776
6
W
Ra
10,359
691
135
9
0
307,334
0
W
Horus
7,388
493
16
1
0
285,564
10
W
Hou Yi
8,525
568
79
5
0
260,852
0
L
Loki
8,995
600
116
8
0
328,650
1
W
Kukulkan
9,426
628
142
9
0
271,913
0
L
Shiva
7,571
505
98
7
0
303,448
0
L
Agni
6,979
465
94
6
0
284,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role