Player Matchup

Terra
Terra
 
Terra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Fyreside
Izanami
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,748 Elo+
Party 3
Ne Zha
Ne Zha
Marbach
Ne Zha
Level 184
God Stats
2W - 0L
1,732 SR
Queue Stats
27W - 32L
1,628 Elo+
Party 3
Ra
Ra
Shmepo
Ra
Level 162
God Stats
3W - 0L
1,500 SR
Queue Stats
83W - 81L
1,305 Elo+
Party 3
Mercury
Mercury
ThyCodester
Mercury
Level 112
God Stats
6W - 1L
1,875 SR
Queue Stats
352W - 187L
1,990 Elo+
Party 3
Team Averages
Level 133
1,621 SR
1,634 Elo+

VS

Team Averages
Level 60
1,500 SR
1,588 Elo+
Athena
Athena
Cachaplinas123
Athena
Level 38
God Stats
7W - 5L
1,742 SR
Queue Stats
667W - 626L
1,459 Elo+
Solo
Bellona
Bellona
Commandothepro
Bellona
Level 44
God Stats
1W - 1L
1,524 SR
Queue Stats
2W - 1L
1,796 Elo+
Party 2
Kukulkan
Kukulkan
Eagleoffire
Kukulkan
Level 89
God Stats
4W - 3L
1,419 SR
Queue Stats
33W - 23L
1,500 Elo+
Party 1
Thor
Thor
icecreammman
Thor
Level 121
God Stats
2W - 5L
1,500 SR
Queue Stats
254W - 236L
1,488 Elo+
Party 1
Jing Wei
Jing Wei
leechyleft
Jing Wei
Level 7
God Stats
0W - 1L
1,314 SR
Queue Stats
1W - 1L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
2 / 0 / 16
6,885
689
6,119
11,707
8,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
Fyreside
Izanami
11
3 / 1 / 4
7,023
702
5,605
7,257
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Marbach
Ne Zha
12
5 / 0 / 1
7,176
718
6,986
10,248
3,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
11
3 / 1 / 8
6,534
653
9,212
6,829
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
ThyCodester
Mercury
12
15 / 0 / 1
7,977
798
8,764
5,538
2,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 8 / 1
4,111
411
3,073
13,344
6,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 6 / 0
4,937
494
7,815
12,537
10,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Eagleoffire
Kukulkan
9
1 / 5 / 0
5,600
560
4,725
7,134
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 2
5,076
508
3,533
8,233
2,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Jing Wei
leechyleft
Jing Wei
6
0 / 8 / 0
3,802
380
3,508
9,903
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
28
Kills
2
2
Deaths
29
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
0
16
10
L
0
8
1
0.06
L
1
6
0
0.17
L
Kukulkan
Eagleoffire
Kukulkan
1
5
0
0.2
W
Izanami
Fyreside
Izanami
3
1
4
5
W
Ne Zha
Marbach
Ne Zha
5
0
1
5.5
W
Ra
3
1
8
7
W
Mercury
ThyCodester
Mercury
15
0
1
15.5
L
0
2
2
0.5
L
Jing Wei
leechyleft
Jing Wei
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,686
Damage
22,654
41,579
Taken
51,151
19,704
Mitigated
26,120
19,365
Healing
8,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,119
1,788
3,015
3,620
11,707
8,026
0
4,080
7,466
17,572
0
L
3,073
1,111
0
995
13,344
6,906
0
3,286
9,986
13,296
0
L
7,815
2,572
0
3,094
12,537
10,965
0
2,942
9,461
2,191
23,747
L
Kukulkan
Eagleoffire
Kukulkan
4,725
250
0
160
7,134
2,609
0
3,690
3,328
37,265
0
W
Izanami
Fyreside
Izanami
5,605
3,931
0
3,400
7,257
2,360
2,241
1,291
5,966
0
51,562
W
Ne Zha
Marbach
Ne Zha
6,986
2,917
0
4,940
10,248
3,822
1,298
455
9,209
0
52,152
W
Ra
9,212
1,254
1,290
2,435
6,829
3,027
0
2,363
4,389
52,680
0
W
Mercury
ThyCodester
Mercury
8,764
6,095
0
665
5,538
2,469
0
1,168
4,328
0
55,692
L
3,533
376
0
3,074
8,233
2,951
0
2,547
5,594
0
26,751
L
Jing Wei
leechyleft
Jing Wei
3,508
2,710
0
1,093
9,903
2,689
0
2,420
7,451
0
15,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,595
Gold Earned
23,526
366
Minions Killed
183
0
Camps Cleared
0
1,067,236
Distance Traveled
1,029,326
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,885
689
20
2
0
227,587
1
L
Athena
4,111
411
18
2
0
209,492
3
L
Bellona
4,937
494
28
3
0
203,301
0
L
Kukulkan
5,600
560
70
7
0
191,151
0
W
Izanami
7,023
702
87
9
0
163,915
0
W
Ne Zha
7,176
718
93
9
0
200,070
0
W
Ra
6,534
653
85
9
0
207,955
0
W
Mercury
7,977
798
81
8
0
267,709
1
L
Thor
5,076
508
54
5
0
213,540
2
L
Jing Wei
3,802
380
13
1
0
211,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role