Player Matchup

Ravana
Ravana
Platinum III
IfiniteSunset
Ravana
Platinum III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 66L
1,869 MMR
Party 1
Guan Yu
Guan Yu
Diamond IV
One002zero
Guan Yu
Diamond IV
Level 183
God Stats
47W - 46L
1,715 SR
Queue Stats
414W - 383L
2,023 MMR
Party 1
Chronos
Chronos
Platinum V
XxMoMoney 079xX
Chronos
Platinum V
Level 162
God Stats
44W - 33L
1,675 SR
Queue Stats
476W - 512L
1,733 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 158
1,630 SR
1,875 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,717 SR
1,779 MMR
Cu Chulainn
Cu Chulainn
Gold V
KaiOP
Cu Chulainn
Gold V
Level 125
God Stats
0W - 1L
1,628 SR
Queue Stats
105W - 122L
1,704 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Omnipotentt
Kuzenbo
Platinum V
Level 163
God Stats
3W - 4L
1,755 SR
Queue Stats
153W - 178L
1,768 MMR
Solo
Hera
Hera
Platinum IV
foryoureyezonly
Hera
Platinum IV
Level 78
God Stats
39W - 28L
1,767 SR
Queue Stats
59W - 54L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
8,219
632
7,022
10,130
8,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
One002zero
Guan Yu
15
0 / 0 / 5
8,773
675
7,580
16,110
14,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
5 / 0 / 0
9,974
767
12,020
14,284
12,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AchillesPersephoneNe ZhaAtlasAo Kuang

VS

Bans
AresShivaScyllaHorusBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
KaiOP
Cu Chulainn
12
0 / 3 / 0
7,907
608
12,335
14,829
12,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
Omnipotentt
Kuzenbo
13
0 / 1 / 0
8,724
671
5,533
9,888
12,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
0 / 1 / 0
8,501
654
11,832
5,227
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
5
Kills
0
0
Deaths
5
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
Cu Chulainn
KaiOP
Cu Chulainn
0
3
0
0
L
Kuzenbo
Omnipotentt
Kuzenbo
0
1
0
0
W
Guan Yu
One002zero
Guan Yu
0
0
5
2.5
W
5
0
0
5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,622
Damage
29,700
40,524
Taken
29,944
36,758
Mitigated
27,070
19,252
Healing
8,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,022
2,150
797
1,963
10,130
8,849
785
3,870
6,078
0
40,714
L
Cu Chulainn
KaiOP
Cu Chulainn
12,335
1,914
0
3,864
14,829
12,047
0
4,877
8,284
0
32,724
L
Kuzenbo
Omnipotentt
Kuzenbo
5,533
2,414
0
3,713
9,888
12,711
0
3,867
5,077
22,141
0
W
Guan Yu
One002zero
Guan Yu
7,580
1,068
4,014
7,055
16,110
14,951
245
5,417
10,279
0
39,714
W
12,020
3,755
0
5,423
14,284
12,958
1,261
7,135
6,766
47,660
0
L
11,832
3,086
0
1,142
5,227
2,312
0
2,207
2,697
43,378
2,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,966
Gold Earned
25,132
182
Minions Killed
154
0
Camps Cleared
0
799,520
Distance Traveled
761,793
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,219
632
40
3
0
260,368
2
L
Cu Chulainn
7,907
608
44
3
0
248,642
2
L
Kuzenbo
8,724
671
24
2
0
245,218
0
W
Guan Yu
8,773
675
54
4
0
281,893
2
W
Chronos
9,974
767
88
7
0
257,259
0
L
Hera
8,501
654
86
7
0
267,933
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role