Player Matchup

Fenrir
Fenrir
Platinum IV
Omnipotentt
Fenrir
Platinum IV
Level 163
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 178L
1,868 MMR
Solo
Artio
Artio
Platinum III
Werner17
Artio
Platinum III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 11L
2,137 MMR
Solo
Discordia
Discordia
Platinum IV
foryoureyezonly
Discordia
Platinum IV
Level 78
God Stats
2W - 1L
1,742 SR
Queue Stats
59W - 54L
1,965 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 122
1,581 SR
1,990 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,665 SR
1,748 MMR
Hera
Hera
Platinum V
Eidayna
Hera
Platinum V
Level 161
God Stats
5W - 6L
1,638 SR
Queue Stats
95W - 79L
1,840 MMR
Party 1
Shiva
Shiva
Platinum II
IM_TOX1C_PLAYER_
Shiva
Platinum II
Level 84
God Stats
156W - 147L
1,637 SR
Queue Stats
521W - 558L
1,858 MMR
Party 1
Thor
Thor
Gold III
Jbeey03
Thor
Gold III
Level 217
God Stats
5W - 6L
1,721 SR
Queue Stats
183W - 149L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 4 / 0
7,751
596
9,001
14,516
11,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
Werner17
Artio
12
0 / 3 / 1
7,568
582
4,480
13,990
15,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
foryoureyezonly
Discordia
13
0 / 3 / 0
7,815
601
8,696
7,094
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Ne ZhaAchillesPersephoneAtlasThoth

VS

Bans
Ao KuangSobekGuan YuAresHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Eidayna
Hera
15
1 / 1 / 9
9,248
711
9,724
6,893
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 0 / 6
9,285
714
11,687
13,919
12,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
Jbeey03
Thor
16
5 / 0 / 5
10,092
776
9,538
10,309
8,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
0
Kills
10
10
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hera
Eidayna
Hera
1
1
9
5.5
W
4
0
6
7
W
Thor
Jbeey03
Thor
5
0
5
7.5
L
Fenrir
0
4
0
0
L
Artio
Werner17
Artio
0
3
1
0.17
L
Discordia
foryoureyezonly
Discordia
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,177
Damage
30,949
35,600
Taken
31,121
30,181
Mitigated
23,244
5,958
Healing
6,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Eidayna
Hera
9,724
3,023
0
500
6,893
2,868
638
2,501
4,344
53,911
0
W
11,687
1,193
1,132
2,856
13,919
12,070
470
5,180
8,105
0
31,232
W
Thor
Jbeey03
Thor
9,538
1,935
0
2,043
10,309
8,306
1,283
4,000
5,950
0
44,158
L
Fenrir
9,001
3,414
0
1,306
14,516
11,448
0
4,942
9,145
0
27,294
L
Artio
Werner17
Artio
4,480
639
857
3,245
13,990
15,944
0
3,452
10,177
11,227
0
L
Discordia
foryoureyezonly
Discordia
8,696
340
0
550
7,094
2,789
0
1,350
5,557
43,187
1,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,134
Gold Earned
28,625
128
Minions Killed
176
0
Camps Cleared
0
696,061
Distance Traveled
758,825
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,248
711
102
8
0
241,067
0
W
Shiva
9,285
714
26
2
0
264,144
0
W
Thor
10,092
776
48
4
0
253,614
0
L
Fenrir
7,751
596
38
3
0
208,520
0
L
Artio
7,568
582
17
1
0
251,820
0
L
Discordia
7,815
601
73
6
0
235,721
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role