Player Matchup

Sylvanus
Sylvanus
MERTMURT
Sylvanus
Level 132
God Stats
6W - 7L
1,127 SR
Queue Stats
247W - 229L
1,600 Elo+
Solo
Danzaburou
Danzaburou
TayBeKillinX844
Danzaburou
Level 49
God Stats
1W - 2L
1,187 SR
Queue Stats
16W - 28L
1,318 Elo+
Solo
Chang'e
Chang'e
Zapador-67
Chang'e
Level 146
God Stats
3W - 2L
1,663 SR
Queue Stats
14W - 24L
1,389 Elo+
Solo
Surtr
Surtr
majorpane4u
Surtr
Level 88
God Stats
8W - 6L
1,339 SR
Queue Stats
62W - 88L
1,364 Elo+
Solo
Anubis
Anubis
yuujyu
Anubis
Level 109
God Stats
27W - 11L
1,658 SR
Queue Stats
711W - 647L
1,533 Elo+
Solo
Team Averages
Level 105
1,395 SR
1,441 Elo+

VS

Team Averages
Level 134
1,447 SR
1,464 Elo+
Nemesis
Nemesis
Ashbringer-4
Nemesis
Level 148
God Stats
4W - 7L
1,565 SR
Queue Stats
376W - 354L
1,523 Elo+
Solo
Surtr
Surtr
HauntingMoon20
Surtr
Level 146
God Stats
193W - 133L
1,553 SR
Queue Stats
870W - 806L
1,510 Elo+
Solo
Tiamat
Tiamat
Olimak3867
Tiamat
Level 85
God Stats
15W - 21L
1,411 SR
Queue Stats
282W - 251L
1,546 Elo+
Solo
Mercury
Mercury
Tk So Saucy
Mercury
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,383 Elo+
Party 1
Atlas
Atlas
xFatboyTrae
Atlas
Level 159
God Stats
0W - 3L
1,204 SR
Queue Stats
27W - 24L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MERTMURT
Sylvanus
14
1 / 2 / 7
9,562
531
6,990
21,006
17,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
TayBeKillinX844
Danzaburou
16
4 / 2 / 1
10,330
574
8,432
14,148
6,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Zapador-67
Chang'e
15
3 / 4 / 1
9,744
541
12,290
16,717
6,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
0 / 3 / 1
9,159
509
14,123
17,926
13,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anubis
yuujyu
Anubis
14
4 / 5 / 3
9,811
545
8,137
15,284
7,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ashbringer-4
Nemesis
14
6 / 3 / 1
8,574
476
11,455
17,333
7,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 0 / 4
8,542
475
13,646
22,439
23,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Olimak3867
Tiamat
15
4 / 3 / 5
8,732
485
14,689
13,539
9,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mercury
Tk So Saucy
Mercury
5
0 / 2 / 1
5,512
306
593
3,344
1,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 4 / 6
7,552
420
7,453
13,670
11,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
12
Kills
15
16
Deaths
12
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ashbringer-4
Nemesis
6
3
1
2.17
L
3
0
4
5
W
Sylvanus
MERTMURT
Sylvanus
1
2
7
2.25
L
Tiamat
Olimak3867
Tiamat
4
3
5
2.17
W
Danzaburou
TayBeKillinX844
Danzaburou
4
2
1
2.25
L
Mercury
Tk So Saucy
Mercury
0
2
1
0.25
W
Chang'e
Zapador-67
Chang'e
3
4
1
0.88
W
0
3
1
0.17
L
2
4
6
1.25
W
Anubis
yuujyu
Anubis
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,972
Damage
47,836
85,081
Taken
70,325
51,521
Mitigated
52,511
38,483
Healing
18,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ashbringer-4
Nemesis
11,455
3,680
0
3,761
17,333
7,327
0
8,726
8,480
0
66,205
L
13,646
4,656
0
8,829
22,439
23,237
12
3,657
18,771
1,058
60,740
W
Sylvanus
MERTMURT
Sylvanus
6,990
1,259
6,349
7,019
21,006
17,990
596
6,879
13,907
26,089
0
L
Tiamat
Olimak3867
Tiamat
14,689
818
0
2,960
13,539
9,257
0
9,032
4,385
70,980
4,012
W
Danzaburou
TayBeKillinX844
Danzaburou
8,432
3,845
203
5,250
14,148
6,729
2,789
2,787
11,352
0
86,766
L
Mercury
Tk So Saucy
Mercury
593
215
0
441
3,344
1,191
0
559
2,785
0
8,403
W
Chang'e
Zapador-67
Chang'e
12,290
724
2,929
5,289
16,717
6,334
1,695
6,220
10,369
84,079
0
W
14,123
6,369
0
6,853
17,926
13,214
736
2,317
15,609
521
80,348
L
7,453
3,206
0
2,066
13,670
11,499
0
5,527
8,143
25,966
0
W
Anubis
yuujyu
Anubis
8,137
0
0
4,591
15,284
7,254
396
3,124
12,002
62,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,606
Gold Earned
38,912
536
Minions Killed
334
0
Camps Cleared
0
1,681,822
Distance Traveled
1,439,808
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,574
476
87
5
0
400,927
2
L
Surtr
8,542
475
90
5
0
338,768
3
W
Sylvanus
9,562
531
35
2
0
350,224
0
L
Tiamat
8,732
485
109
6
0
350,979
0
W
Danzaburou
10,330
574
126
7
0
360,755
0
L
Mercury
5,512
306
17
1
0
108,578
0
W
Chang'e
9,744
541
151
8
0
339,064
3
W
Surtr
9,159
509
148
8
0
305,375
0
L
Atlas
7,552
420
31
2
0
240,556
0
W
Anubis
9,811
545
76
4
0
326,404
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role