Player Matchup

Ne Zha
Ne Zha
Gold II
Lock0310
Ne Zha
Gold II
Level 157
God Stats
13W - 9L
1,665 SR
Queue Stats
127W - 145L
1,470 MMR
Solo
Medusa
Medusa
Gold V
Sinlyx
Medusa
Gold V
Level 127
God Stats
22W - 19L
1,644 SR
Queue Stats
40W - 47L
1,467 MMR
Solo
Discordia
Discordia
Silver I
Sven-Zilla
Discordia
Silver I
Level 122
God Stats
11W - 16L
1,264 SR
Queue Stats
237W - 300L
1,455 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,525 SR
1,464 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 91
1,444 SR
1,400 MMR
Janus
Janus
Bronze III
Gold-Hoeyie
Janus
Bronze III
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,400 MMR
Party 1
Pele
Pele
Bronze III
GoldBryan2007
Pele
Bronze III
Level 107
God Stats
0W - 1L
1,309 SR
Queue Stats
3W - 7L
1,400 MMR
Party 1
King Arthur
King Arthur
Bronze III
GoldThomas2009
King Arthur
Bronze III
Level 69
God Stats
0W - 1L
1,523 SR
Queue Stats
2W - 6L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Lock0310
Ne Zha
15
3 / 1 / 6
9,715
883
12,927
11,833
13,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Sinlyx
Medusa
16
5 / 1 / 3
9,507
864
10,413
8,343
3,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Sven-Zilla
Discordia
14
1 / 3 / 7
8,454
769
7,346
6,404
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AtlasGilgameshThothUllrAo Kuang

VS

Bans
Hou YiAchillesTiamatThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,540
685
3,692
8,073
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 3 / 1
8,449
768
10,830
13,466
5,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
GoldThomas2009
King Arthur
13
0 / 2 / 2
7,387
672
4,636
13,507
12,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
9
Kills
5
5
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
4
3
1
1.5
L
King Arthur
GoldThomas2009
King Arthur
0
2
2
0.5
W
Ne Zha
Lock0310
Ne Zha
3
1
6
6
W
Medusa
Sinlyx
Medusa
5
1
3
6.5
W
Discordia
Sven-Zilla
Discordia
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,686
Damage
19,158
26,580
Taken
35,046
18,801
Mitigated
20,881
6,795
Healing
5,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,692
282
8
2,030
8,073
3,090
0
1,145
6,928
24,348
0
L
10,830
2,003
0
1,919
13,466
5,415
0
2,441
11,025
0
42,152
L
King Arthur
GoldThomas2009
King Arthur
4,636
440
489
1,039
13,507
12,376
0
3,561
9,946
0
18,109
W
Ne Zha
Lock0310
Ne Zha
12,927
2,006
0
4,525
11,833
13,350
1,154
1,550
10,117
0
26,129
W
Medusa
Sinlyx
Medusa
10,413
3,561
0
1,091
8,343
3,461
808
1,792
6,437
0
55,554
W
Discordia
Sven-Zilla
Discordia
7,346
226
0
1,179
6,404
1,990
836
639
5,713
26,950
320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,676
Gold Earned
23,376
168
Minions Killed
156
0
Camps Cleared
0
669,819
Distance Traveled
629,138
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,540
685
55
5
0
185,690
2
L
Pele
8,449
768
72
7
0
219,391
0
L
King Arthur
7,387
672
29
3
0
224,057
0
W
Ne Zha
9,715
883
28
3
0
251,095
2
W
Medusa
9,507
864
88
8
0
213,837
0
W
Discordia
8,454
769
52
5
0
204,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role