Player Matchup

Sobek
Sobek
 
Sobek
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ImPumpkinn
Eset
Level 123
God Stats
0W - 1L
1,285 SR
Queue Stats
6W - 9L
1,479 Elo+
Solo
Medusa
Medusa
lokied88
Medusa
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
367W - 375L
1,558 Elo+
Solo
Kali
Kali
madjaex
Kali
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,485 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
x Evil Hag x
Morgan Le Fay
Level 103
God Stats
12W - 12L
1,687 SR
Queue Stats
447W - 496L
1,473 Elo+
Solo
Team Averages
Level 110
1,494 SR
1,499 Elo+

VS

Team Averages
Level 116
1,532 SR
1,522 Elo+
Charybdis
Charybdis
EM1L14N068
Charybdis
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 91L
1,613 Elo+
Solo
Bacchus
Bacchus
LexxiSenpaii
Bacchus
Level 78
God Stats
252W - 258L
1,489 SR
Queue Stats
359W - 363L
1,459 Elo+
Solo
Baron Samedi
Baron Samedi
NuNlIkEeM
Baron Samedi
Level 115
God Stats
84W - 73L
1,628 SR
Queue Stats
125W - 101L
1,555 Elo+
Solo
Atlas
Atlas
THAT DUDE TOM83
Atlas
Level 157
God Stats
16W - 10L
1,542 SR
Queue Stats
64W - 76L
1,440 Elo+
Solo
Agni
Agni
XSoulessNinjaX
Agni
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 7L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 0 / 3
9,021
1,128
7,414
11,980
9,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 2 / 2
8,523
1,065
7,615
10,006
10,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
lokied88
Medusa
14
1 / 4 / 2
8,108
1,014
5,951
8,804
3,986
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kali
madjaex
Kali
14
1 / 3 / 4
8,709
1,089
5,620
12,069
6,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
x Evil Hag x
Morgan Le Fay
14
1 / 5 / 2
8,587
1,073
10,686
10,430
5,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

224

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EM1L14N068
Charybdis
16
8 / 0 / 5
11,108
1,389
14,638
8,337
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
LexxiSenpaii
Bacchus
15
0 / 2 / 8
9,585
1,198
6,375
11,471
11,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baron Samedi
NuNlIkEeM
Baron Samedi
15
4 / 1 / 4
9,487
1,186
11,672
5,868
2,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 0 / 9
8,802
1,100
7,236
7,903
8,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 2 / 6
8,859
1,107
9,229
7,514
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
5
Kills
14
14
Deaths
5
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
0
3
2.5
W
Charybdis
EM1L14N068
Charybdis
8
0
5
10.5
L
1
2
2
1
W
Bacchus
LexxiSenpaii
Bacchus
0
2
8
2
W
Baron Samedi
NuNlIkEeM
Baron Samedi
4
1
4
6
W
0
0
9
4.5
W
2
2
6
2.5
L
Medusa
lokied88
Medusa
1
4
2
0.5
L
Kali
madjaex
Kali
1
3
4
1
L
Morgan Le Fay
x Evil Hag x
Morgan Le Fay
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,286
Damage
49,150
53,289
Taken
41,093
35,080
Mitigated
28,166
5,368
Healing
14,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
7,414
129
0
2,414
11,980
9,237
0
8,647
3,157
13,213
592
W
Charybdis
EM1L14N068
Charybdis
14,638
7,444
0
3,176
8,337
3,175
0
5,343
2,994
0
40,426
L
7,615
414
610
838
10,006
10,692
0
7,991
1,960
17,926
1,228
W
Bacchus
LexxiSenpaii
Bacchus
6,375
290
0
4,066
11,471
11,293
0
5,670
5,801
13,068
0
W
Baron Samedi
NuNlIkEeM
Baron Samedi
11,672
1,140
3,404
1,683
5,868
2,375
0
4,791
1,077
32,277
0
W
7,236
1,691
0
2,441
7,903
8,372
0
3,707
4,196
16,857
0
W
9,229
1,047
0
0
7,514
2,951
0
4,282
3,232
17,078
0
L
Medusa
lokied88
Medusa
5,951
2,399
0
315
8,804
3,986
0
4,437
4,244
0
12,640
L
Kali
madjaex
Kali
5,620
2,344
0
792
12,069
6,094
0
6,574
5,146
0
16,614
L
Morgan Le Fay
x Evil Hag x
Morgan Le Fay
10,686
1,942
0
399
10,430
5,071
0
5,952
4,270
23,295
482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,948
Gold Earned
47,841
111
Minions Killed
162
3
Camps Cleared
9
797,319
Distance Traveled
866,050
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,021
1,128
14
2
1
171,756
0
W
Charybdis
11,108
1,389
58
7
4
178,166
0
L
Eset
8,523
1,065
32
4
2
158,301
0
W
Bacchus
9,585
1,198
15
2
0
182,839
0
W
Baron Samedi
9,487
1,186
47
6
2
163,096
0
W
Atlas
8,802
1,100
25
3
0
181,839
1
W
Agni
8,859
1,107
17
2
3
160,110
0
L
Medusa
8,108
1,014
16
2
0
120,141
0
L
Kali
8,709
1,089
20
3
0
188,153
0
L
Morgan Le Fay
8,587
1,073
29
4
0
158,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role