Player Matchup

Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Silver V
AIIForGloryx
Ishtar
Silver V
Level 66
God Stats
28W - 35L
1,404 SR
Queue Stats
70W - 96L
937 MMR
Solo
Shiva
Shiva
Silver II
Bot-HQ
Shiva
Silver II
Level 144
God Stats
103W - 66L
1,530 SR
Queue Stats
367W - 391L
1,046 MMR
Solo
Anubis
Anubis
Silver II
Vasentia
Anubis
Silver II
Level 158
God Stats
46W - 38L
1,349 SR
Queue Stats
769W - 808L
1,067 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,457 SR
1,210 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 125
1,349 SR
995 MMR
Sobek
Sobek
Silver II
ASKALAD69
Sobek
Silver II
Level 49
God Stats
9W - 14L
1,327 SR
Queue Stats
27W - 34L
1,079 MMR
Solo
Thoth
Thoth
Silver V
BIoodn
Thoth
Silver V
Level 243
God Stats
1W - 4L
1,347 SR
Queue Stats
47W - 70L
919 MMR
Solo
Achilles
Achilles
Silver V
Blhyss
Achilles
Silver V
Level 127
God Stats
35W - 42L
1,583 SR
Queue Stats
305W - 304L
857 MMR
Solo
Jing Wei
Jing Wei
Bronze IV
DaNggaGrimy
Jing Wei
Bronze IV
Level 83
God Stats
0W - 4L
1,192 SR
Queue Stats
0W - 11L
1,031 MMR
Solo
Odin
Odin
Bronze IV
lx U quit xl
Odin
Bronze IV
Level 125
God Stats
24W - 26L
1,296 SR
Queue Stats
251W - 265L
1,087 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 0 / 8
7,859
655
7,702
8,130
3,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
 
Ymir
9
1 / 0 / 1
6,151
513
2,168
6,519
4,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
12
0 / 2 / 0
6,591
549
3,365
6,475
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
Bot-HQ
Shiva
12
4 / 2 / 2
7,452
621
6,468
8,407
4,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Vasentia
Anubis
14
5 / 1 / 4
8,227
686
5,837
5,639
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AgniAo KuangCernunnosFenrir

VS

Bans
AwilixMauiSusanoScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ASKALAD69
Sobek
10
1 / 1 / 2
5,983
499
3,670
9,443
8,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thoth
BIoodn
Thoth
8
0 / 4 / 2
5,545
462
2,245
4,817
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Blhyss
Achilles
11
2 / 5 / 1
6,649
554
4,425
11,173
5,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
DaNggaGrimy
Jing Wei
11
1 / 0 / 1
5,995
500
2,916
5,170
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 2
6,060
505
4,039
10,036
4,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
13
Kills
5
5
Deaths
13
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
0
8
7
W
Ymir
 
Ymir
1
0
1
1.5
W
Ishtar
0
2
0
0
L
Sobek
ASKALAD69
Sobek
1
1
2
2
L
Thoth
BIoodn
Thoth
0
4
2
0.25
L
Achilles
Blhyss
Achilles
2
5
1
0.5
W
Shiva
Bot-HQ
Shiva
4
2
2
2.5
L
Jing Wei
DaNggaGrimy
Jing Wei
1
0
1
1.5
W
Anubis
Vasentia
Anubis
5
1
4
7
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,540
Damage
17,295
35,170
Taken
40,639
18,025
Mitigated
21,292
11,610
Healing
11,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,702
5,017
0
538
8,130
3,251
0
830
7,300
0
68,058
W
Ymir
 
Ymir
2,168
279
77
2,107
6,519
4,978
0
1,511
5,008
17,344
0
W
Ishtar
3,365
1,200
0
3,112
6,475
2,612
0
897
5,578
0
53,256
L
Sobek
ASKALAD69
Sobek
3,670
124
0
4,107
9,443
8,950
0
3,014
6,429
19,630
0
L
Thoth
BIoodn
Thoth
2,245
101
0
563
4,817
1,029
186
1,117
3,700
33,706
0
L
Achilles
Blhyss
Achilles
4,425
1,681
0
3,608
11,173
5,043
0
2,227
8,946
0
42,939
W
Shiva
Bot-HQ
Shiva
6,468
1,062
0
2,492
8,407
4,333
0
190
8,217
0
50,137
L
Jing Wei
DaNggaGrimy
Jing Wei
2,916
2,340
0
1,250
5,170
1,943
0
188
4,982
0
37,095
W
Anubis
Vasentia
Anubis
5,837
196
0
3,284
5,639
2,851
634
2,487
3,152
66,853
0
L
4,039
1,306
0
1,535
10,036
4,327
0
1,459
8,577
0
34,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,280
Gold Earned
30,232
419
Minions Killed
293
0
Camps Cleared
0
1,279,017
Distance Traveled
1,059,557
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,859
655
104
9
0
343,876
4
W
Ymir
6,151
513
10
1
0
242,930
1
W
Ishtar
6,591
549
101
8
0
224,356
4
L
Sobek
5,983
499
25
2
0
260,223
4
L
Thoth
5,545
462
58
5
0
149,629
4
L
Achilles
6,649
554
87
7
0
260,755
0
W
Shiva
7,452
621
75
6
0
241,873
5
L
Jing Wei
5,995
500
76
6
0
177,246
0
W
Anubis
8,227
686
129
11
0
225,982
7
L
Odin
6,060
505
47
4
0
211,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role