Player Matchup

Eset
Eset
Bronze III
 
Eset
Bronze III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Bronze III
Alleinsein_Wolf
Geb
Bronze III
Level 148
God Stats
2W - 0L
1,470 SR
Queue Stats
3W - 0L
1,600 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
inolitan
Ah Muzen Cab
Bronze III
Level 154
God Stats
3W - 0L
1,729 SR
Queue Stats
3W - 0L
1,542 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 150
1,566 SR
1,547 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,682 SR
1,611 MMR
Gilgamesh
Gilgamesh
Gold II
AyoRaphael
Gilgamesh
Gold II
Level 150
God Stats
14W - 15L
1,819 SR
Queue Stats
486W - 469L
1,637 MMR
Party 2
Ymir
Ymir
Silver IV
IDARTH ZADDY
Ymir
Silver IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,413 MMR
Solo
Chang'e
Chang'e
Gold II
SoloL3veling
Chang'e
Gold II
Level 159
God Stats
8W - 11L
1,728 SR
Queue Stats
545W - 531L
1,782 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
1 / 4 / 11
8,814
735
12,838
9,629
5,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 1 / 10
10,365
864
7,272
14,100
17,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
inolitan
Ah Muzen Cab
17
9 / 0 / 3
10,552
879
17,168
8,337
5,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AtlasAchillesThothAo KuangBaron Samedi

VS

Bans
Ne ZhaHou YiScyllaCerberusBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AyoRaphael
Gilgamesh
14
3 / 5 / 1
9,078
757
9,782
16,295
11,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 2 / 3
8,717
726
4,506
14,789
16,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
SoloL3veling
Chang'e
13
1 / 5 / 3
7,993
666
7,047
13,485
5,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
12
Kills
5
5
Deaths
12
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
4
11
1.63
W
2
1
10
7
L
Gilgamesh
AyoRaphael
Gilgamesh
3
5
1
0.7
L
1
2
3
1.25
L
Chang'e
SoloL3veling
Chang'e
1
5
3
0.5
W
Ah Muzen Cab
inolitan
Ah Muzen Cab
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,278
Damage
21,335
32,066
Taken
44,569
29,165
Mitigated
33,551
13,475
Healing
8,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
12,838
1,149
1,188
2,638
9,629
5,998
242
3,983
5,619
34,543
2,802
W
7,272
1,312
616
5,056
14,100
17,857
217
4,155
9,874
28,585
0
L
Gilgamesh
AyoRaphael
Gilgamesh
9,782
2,079
0
1,416
16,295
11,520
0
7,286
7,951
0
31,023
L
4,506
273
0
1,756
14,789
16,535
0
6,286
7,551
16,708
0
L
Chang'e
SoloL3veling
Chang'e
7,047
266
1,971
3,380
13,485
5,496
19
4,938
7,989
36,600
0
W
Ah Muzen Cab
inolitan
Ah Muzen Cab
17,168
7,883
0
3,977
8,337
5,310
3,150
3,325
4,993
0
64,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,731
Gold Earned
25,788
186
Minions Killed
167
0
Camps Cleared
0
705,548
Distance Traveled
656,963
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,814
735
35
3
0
212,313
0
W
Geb
10,365
864
28
2
0
245,049
0
L
Gilgamesh
9,078
757
64
5
0
237,442
0
L
Ymir
8,717
726
24
2
0
214,319
1
L
Chang'e
7,993
666
79
7
0
205,202
0
W
Ah Muzen Cab
10,552
879
123
10
0
248,186
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role