Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Dimon22rus
Bacchus
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 13L
1,412 Elo+
Party 1
Zeus
Zeus
Poioioioioio
Zeus
Level 30
God Stats
2W - 2L
1,756 SR
Queue Stats
3W - 6L
1,344 Elo+
Solo
Team Averages
Level 98
1,585 SR
1,418 Elo+

VS

Team Averages
Level 123
1,574 SR
1,482 Elo+
Horus
Horus
Freakpowar
Horus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,540 Elo+
Party 2
Ishtar
Ishtar
LBTXISS
Ishtar
Level 122
God Stats
1W - 0L
1,722 SR
Queue Stats
7W - 6L
1,477 Elo+
Party 2
Chang'e
Chang'e
Maesh
Chang'e
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 0 / 0
6,143
614
2,845
5,681
5,193
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Dimon22rus
Bacchus
11
0 / 2 / 0
5,967
597
3,554
10,158
11,530
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 3 / 0
6,375
638
9,049
5,334
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
0 / 0 / 3
7,187
719
2,628
6,281
4,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ishtar
LBTXISS
Ishtar
12
1 / 0 / 4
7,117
712
5,045
7,436
2,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chang'e
Maesh
Chang'e
14
4 / 0 / 1
8,147
815
8,524
6,876
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
5
5
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
0
0
0
L
Bacchus
Dimon22rus
Bacchus
0
2
0
0
W
Horus
0
0
3
1.5
W
Ishtar
LBTXISS
Ishtar
1
0
4
3
W
Chang'e
Maesh
Chang'e
4
0
1
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,448
Damage
16,197
21,173
Taken
20,593
18,737
Mitigated
10,374
3,320
Healing
14,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,845
775
478
847
5,681
5,193
0
1,821
3,860
0
22,139
L
Bacchus
Dimon22rus
Bacchus
3,554
130
63
1,651
10,158
11,530
0
3,930
6,228
15,886
0
W
Horus
2,628
1,212
800
1,762
6,281
4,726
54
3,862
2,419
0
7,673
W
Ishtar
LBTXISS
Ishtar
5,045
3,484
0
2,273
7,436
2,880
258
4,387
3,049
0
25,764
W
Chang'e
Maesh
Chang'e
8,524
792
3,937
5,767
6,876
2,768
0
4,009
2,867
46,579
0
L
9,049
1,673
0
281
5,334
2,014
0
2,839
2,495
28,525
668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,485
Gold Earned
22,451
116
Minions Killed
155
0
Camps Cleared
0
532,330
Distance Traveled
608,155
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,143
614
39
4
0
189,574
0
L
Bacchus
5,967
597
23
2
0
171,933
0
W
Horus
7,187
719
14
1
0
198,316
0
W
Ishtar
7,117
712
43
4
0
186,040
0
W
Chang'e
8,147
815
98
10
0
223,799
0
L
Zeus
6,375
638
54
5
0
170,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role