Player Matchup

Cthulhu
Cthulhu
AC-Snaker
Cthulhu
Level 127
God Stats
3W - 5L
1,354 SR
Queue Stats
3W - 6L
1,430 Elo+
Solo
Nu Wa
Nu Wa
Ghost-Eddy31
Nu Wa
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
365W - 358L
1,482 Elo+
Solo
Mercury
Mercury
rakjack
Mercury
Level 98
God Stats
2W - 2L
1,309 SR
Queue Stats
33W - 61L
1,347 Elo+
Solo
Team Averages
Level 105
1,388 SR
1,420 Elo+

VS

Team Averages
Level 116
1,453 SR
1,431 Elo+
Kukulkan
Kukulkan
Aristard94
Kukulkan
Level 122
God Stats
4W - 8L
1,415 SR
Queue Stats
16W - 24L
1,345 Elo+
Solo
Ymir
Ymir
DHale15
Ymir
Level 128
God Stats
12W - 4L
1,734 SR
Queue Stats
61W - 49L
1,568 Elo+
Solo
Izanami
Izanami
REDHIVETYRANID
Izanami
Level 97
God Stats
17W - 20L
1,210 SR
Queue Stats
42W - 43L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AC-Snaker
Cthulhu
7
0 / 1 / 0
5,842
584
1,950
4,761
4,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 3 / 0
6,561
656
8,694
6,895
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mercury
rakjack
Mercury
12
0 / 3 / 1
6,333
633
1,767
6,756
2,949
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Aristard94
Kukulkan
13
3 / 1 / 2
7,724
772
6,193
4,462
1,742
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
DHale15
Ymir
12
0 / 0 / 6
7,026
703
3,495
7,861
6,657
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 0 / 3
8,155
816
4,038
6,153
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
7
7
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AC-Snaker
Cthulhu
0
1
0
0
W
Kukulkan
Aristard94
Kukulkan
3
1
2
4
W
Ymir
DHale15
Ymir
0
0
6
3
L
1
3
0
0.33
W
4
0
3
5.5
L
Mercury
rakjack
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,411
Damage
13,726
18,412
Taken
18,476
9,833
Mitigated
10,517
2,207
Healing
3,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AC-Snaker
Cthulhu
1,950
30
90
559
4,761
4,258
0
1,564
3,113
5,640
0
W
Kukulkan
Aristard94
Kukulkan
6,193
489
0
120
4,462
1,742
509
3,208
1,254
35,103
0
W
Ymir
DHale15
Ymir
3,495
576
0
981
7,861
6,657
193
2,582
5,279
8,113
126
L
8,694
4,446
46
1,012
6,895
2,626
0
3,731
2,966
30,841
0
W
4,038
2,235
0
2,623
6,153
2,118
2,396
4,922
1,231
0
41,296
L
Mercury
rakjack
Mercury
1,767
969
0
500
6,756
2,949
0
3,903
2,717
0
20,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,736
Gold Earned
22,905
91
Minions Killed
157
0
Camps Cleared
0
413,880
Distance Traveled
503,256
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,842
584
6
1
0
73,845
2
W
Kukulkan
7,724
772
79
8
0
170,436
4
W
Ymir
7,026
703
10
1
0
173,750
0
L
Nu Wa
6,561
656
53
5
0
157,916
0
W
Izanami
8,155
816
68
7
0
159,070
0
L
Mercury
6,333
633
32
3
0
182,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role