Player Matchup

Nox
Nox
Joz3verywhere
Nox
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
135W - 146L
1,459 Elo+
Party 1
Medusa
Medusa
TCMickey
Medusa
Level 120
God Stats
4W - 5L
1,500 SR
Queue Stats
754W - 727L
1,434 Elo+
Solo
Hel
Hel
defqonR34
Hel
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 219L
1,486 Elo+
Party 1
Hercules
Hercules
xxTDragonlordxx
Hercules
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 162L
1,443 Elo+
Solo
Hades
Hades
好制图12345
Hades
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 45L
1,560 Elo+
Solo
Team Averages
Level 111
1,500 SR
1,477 Elo+

VS

Team Averages
Level 129
1,500 SR
1,535 Elo+
Hel
Hel
 
Hel
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
AquaEvilWolf
Ah Puch
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 117L
1,485 Elo+
Party 2
Atlas
Atlas
DeadlySh4dow
Atlas
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 60L
1,494 Elo+
Solo
Cu Chulainn
Cu Chulainn
Nullifidian
Cu Chulainn
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 70L
1,498 Elo+
Solo
Vulcan
Vulcan
Ruvan
Vulcan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 8
9,447
727
8,256
11,823
5,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
TCMickey
Medusa
18
10 / 3 / 1
10,613
816
22,603
12,739
7,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

14
0 / 6 / 8
8,607
662
5,865
17,471
14,192
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
15
0 / 4 / 10
8,641
665
13,525
23,955
26,505
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 5 / 5
7,363
566
6,263
12,391
5,591
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
2 / 2 / 16
9,985
768
11,656
14,427
7,671
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
AquaEvilWolf
Ah Puch
19
4 / 2 / 17
11,412
878
14,018
11,078
5,664
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 2 / 16
10,747
827
14,280
19,062
20,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cu Chulainn
Nullifidian
Cu Chulainn
16
3 / 4 / 11
9,871
759
12,367
19,209
18,266
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
Ruvan
Vulcan
19
10 / 2 / 9
11,808
908
18,825
10,652
5,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
91
12
Kills
22
22
Deaths
12
32
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
16
5
W
Ah Puch
AquaEvilWolf
Ah Puch
4
2
17
6.25
W
3
2
16
5.5
L
2
4
8
1.5
W
Cu Chulainn
Nullifidian
Cu Chulainn
3
4
11
2.13
W
Vulcan
Ruvan
Vulcan
10
2
9
7.25
L
Medusa
TCMickey
Medusa
10
3
1
3.5
L
0
6
8
0.67
L
Hercules
0
4
10
1.25
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,512
Damage
71,146
78,379
Taken
74,428
59,445
Mitigated
58,010
32,944
Healing
40,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
11,656
2,143
10,572
7,817
14,427
7,671
1,530
4,337
9,753
22,359
0
W
Ah Puch
AquaEvilWolf
Ah Puch
14,018
805
802
3,468
11,078
5,664
1,772
3,194
7,376
29,480
1,658
W
14,280
4,747
1,686
3,783
19,062
20,606
675
4,178
14,105
23,770
0
L
8,256
137
1,168
1,166
11,823
5,610
718
9,016
2,807
23,783
0
W
Cu Chulainn
Nullifidian
Cu Chulainn
12,367
1,969
4,747
4,700
19,209
18,266
0
4,677
13,519
3,505
20,265
W
Vulcan
Ruvan
Vulcan
18,825
7,732
1,648
1,521
10,652
5,803
3,144
3,931
6,460
42,900
130
L
Medusa
TCMickey
Medusa
22,603
7,110
522
2,524
12,739
7,547
664
8,646
4,093
0
35,934
L
5,865
213
7,996
6,690
17,471
14,192
84
12,046
5,425
17,773
0
L
Hercules
13,525
2,637
19
10,047
23,955
26,505
520
18,784
5,171
0
25,820
L
6,263
192
404
2,408
12,391
5,591
0
10,560
1,831
8,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,671
Gold Earned
53,823
136
Minions Killed
147
0
Camps Cleared
0
1,117,221
Distance Traveled
1,299,709
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,985
768
18
1
0
250,903
0
W
Ah Puch
11,412
878
40
3
0
257,891
1
W
Atlas
10,747
827
13
1
0
258,467
0
L
Nox
9,447
727
38
3
0
264,789
0
W
Cu Chulainn
9,871
759
11
1
0
276,187
0
W
Vulcan
11,808
908
65
5
0
256,261
0
L
Medusa
10,613
816
40
3
0
243,439
0
L
Hel
8,607
662
31
2
0
227,242
0
L
Hercules
8,641
665
20
2
0
271,595
0
L
Hades
7,363
566
7
1
0
110,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role