Player Matchup

Sol
Sol
SimpSw3at
Sol
Level 14
God Stats
0W - 3L
1,301 SR
Queue Stats
0W - 3L
1,313 Elo+
Party 2
Jormungandr
Jormungandr
TheDerpyDerp
Jormungandr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,313 Elo+
Party 2
Surtr
Surtr
Zayume
Surtr
Level 106
God Stats
3W - 5L
1,500 SR
Queue Stats
70W - 74L
1,500 Elo+
Solo
Team Averages
Level 70
1,434 SR
1,375 Elo+

VS

Team Averages
Level 66
1,521 SR
1,417 Elo+
Neith
Neith
Baeritto24
Neith
Level 103
God Stats
6W - 0L
1,500 SR
Queue Stats
64W - 72L
1,504 Elo+
Party 1
Mercury
Mercury
Puertoricanhavok
Mercury
Level 88
God Stats
227W - 224L
1,564 SR
Queue Stats
243W - 242L
1,536 Elo+
Solo
Cthulhu
Cthulhu
aFreakinWarrior
Cthulhu
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,396
672
7,284
13,590
5,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jormungandr
TheDerpyDerp
Jormungandr
14
0 / 3 / 2
7,511
683
9,487
16,734
16,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Surtr
Zayume
Surtr
2
0 / 2 / 0
4,420
402
0
2,732
712

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
5 / 0 / 4
9,220
838
14,345
8,783
4,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 0 / 2
9,168
833
8,109
10,732
7,153
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

13
0 / 2 / 8
8,918
811
5,269
12,309
12,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
1
Kills
10
10
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
5
0
4
7
W
5
0
2
6
L
1
5
1
0.3
L
Jormungandr
TheDerpyDerp
Jormungandr
0
3
2
0.33
L
Surtr
Zayume
Surtr
0
2
0
0
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,771
Damage
27,723
33,056
Taken
31,824
22,268
Mitigated
23,675
5,101
Healing
9,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
14,345
5,120
0
2,737
8,783
4,016
1,705
5,760
2,911
0
49,569
W
8,109
4,161
0
4,331
10,732
7,153
918
4,005
6,727
0
31,114
L
7,284
2,939
0
3,741
13,590
5,518
0
1,495
12,095
24,662
2,456
L
Jormungandr
TheDerpyDerp
Jormungandr
9,487
2,620
0
1,360
16,734
16,038
0
3,722
13,012
38,590
0
L
Surtr
Zayume
Surtr
0
0
0
0
2,732
712
0
63
2,669
0
0
W
5,269
584
340
2,024
12,309
12,506
350
6,510
5,743
16,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,327
Gold Earned
27,306
88
Minions Killed
133
0
Camps Cleared
0
324,494
Distance Traveled
685,837
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,220
838
67
6
0
208,039
2
W
Mercury
9,168
833
39
4
0
248,932
0
L
Sol
7,396
672
44
4
0
150,265
0
L
Jormungandr
7,511
683
44
4
0
174,229
0
L
Surtr
4,420
402
0
0
0
0
0
W
Cthulhu
8,918
811
27
2
0
228,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role