Player Matchup

Eset
Eset
JosenatorGamer
Eset
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 68L
1,693 Elo+
Party 1
Neith
Neith
KlrBlood
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,769 Elo+
Party 1
King Arthur
King Arthur
LazuliScarlette
King Arthur
Level 42
God Stats
1W - 3L
1,620 SR
Queue Stats
17W - 14L
1,652 Elo+
Party 1
Thanatos
Thanatos
Luisiferg
Thanatos
Level 129
God Stats
4W - 1L
1,941 SR
Queue Stats
70W - 70L
1,755 Elo+
Party 1
Nu Wa
Nu Wa
luisherflo2
Nu Wa
Level 29
God Stats
2W - 4L
1,696 SR
Queue Stats
20W - 31L
1,692 Elo+
Party 1
Team Averages
Level 68
1,651 SR
1,712 Elo+

VS

Team Averages
Level 113
1,533 SR
1,533 Elo+
Kukulkan
Kukulkan
BRUOLIMPIC21
Kukulkan
Level 66
God Stats
5W - 3L
1,667 SR
Queue Stats
70W - 64L
1,454 Elo+
Solo
Izanami
Izanami
IShyyI
Izanami
Level 144
God Stats
2W - 1L
1,729 SR
Queue Stats
61W - 44L
1,572 Elo+
Solo
Artemis
Artemis
MomentoCripi
Artemis
Level 137
God Stats
8W - 0L
1,500 SR
Queue Stats
427W - 400L
1,607 Elo+
Solo
Ganesha
Ganesha
W0kK
Ganesha
Level 109
God Stats
7W - 7L
1,269 SR
Queue Stats
422W - 401L
1,528 Elo+
Party 2
Sun Wukong
Sun Wukong
mlce
Sun Wukong
Level 111
God Stats
19W - 8L
1,500 SR
Queue Stats
426W - 408L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,071
405
5,229
15,064
10,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
KlrBlood
Neith
11
0 / 3 / 0
6,124
408
2,515
6,742
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
LazuliScarlette
King Arthur
12
2 / 3 / 0
7,223
482
6,487
16,627
13,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Luisiferg
Thanatos
12
1 / 4 / 2
7,434
496
9,553
15,701
7,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 4 / 2
6,828
455
4,946
8,712
3,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BRUOLIMPIC21
Kukulkan
15
6 / 2 / 2
9,662
644
10,858
7,139
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
IShyyI
Izanami
15
6 / 0 / 2
9,133
609
8,377
8,913
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
MomentoCripi
Artemis
14
6 / 1 / 5
9,221
615
8,505
7,447
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
W0kK
Ganesha
12
0 / 0 / 11
8,163
544
5,345
9,702
8,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sun Wukong
mlce
Sun Wukong
14
2 / 1 / 3
8,814
588
11,047
14,190
11,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
20
20
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BRUOLIMPIC21
Kukulkan
6
2
2
3.5
W
Izanami
IShyyI
Izanami
6
0
2
7
L
0
6
1
0.08
L
Neith
KlrBlood
Neith
0
3
0
0
L
King Arthur
LazuliScarlette
King Arthur
2
3
0
0.67
L
Thanatos
Luisiferg
Thanatos
1
4
2
0.5
W
Artemis
MomentoCripi
Artemis
6
1
5
8.5
W
Ganesha
W0kK
Ganesha
0
0
11
5.5
L
1
4
2
0.5
W
Sun Wukong
mlce
Sun Wukong
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,730
Damage
44,132
62,846
Taken
47,391
38,354
Mitigated
29,084
22,197
Healing
17,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BRUOLIMPIC21
Kukulkan
10,858
884
0
740
7,139
2,856
523
2,184
4,955
82,620
0
W
Izanami
IShyyI
Izanami
8,377
5,625
0
5,038
8,913
3,574
913
2,320
6,593
0
92,525
L
5,229
658
1,274
3,953
15,064
10,277
0
3,102
11,950
20,455
0
L
Neith
KlrBlood
Neith
2,515
575
0
1,126
6,742
2,963
0
1,743
4,994
0
37,709
L
King Arthur
LazuliScarlette
King Arthur
6,487
991
0
2,845
16,627
13,920
48
1,569
15,058
0
49,901
L
Thanatos
Luisiferg
Thanatos
9,553
2,944
0
12,319
15,701
7,805
0
3,149
12,545
0
67,125
W
Artemis
MomentoCripi
Artemis
8,505
4,914
0
3,773
7,447
2,812
318
1,372
6,075
0
56,145
W
Ganesha
W0kK
Ganesha
5,345
683
106
3,099
9,702
8,107
69
3,318
6,384
16,865
0
L
4,946
765
0
680
8,712
3,389
0
6,530
2,096
39,232
0
W
Sun Wukong
mlce
Sun Wukong
11,047
2,200
0
4,388
14,190
11,735
0
1,451
12,739
0
71,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,680
Gold Earned
44,993
334
Minions Killed
493
0
Camps Cleared
0
1,483,678
Distance Traveled
1,507,994
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,662
644
149
10
0
267,649
2
W
Izanami
9,133
609
147
10
0
293,399
5
L
Eset
6,071
405
19
1
0
279,156
2
L
Neith
6,124
408
65
4
0
286,812
0
L
King Arthur
7,223
482
91
6
0
291,774
0
L
Thanatos
7,434
496
90
6
0
357,800
4
W
Artemis
9,221
615
82
5
0
323,373
0
W
Ganesha
8,163
544
0
0
0
320,054
0
L
Nu Wa
6,828
455
69
5
0
268,136
4
W
Sun Wukong
8,814
588
115
8
0
303,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role