Player Matchup

Neith
Neith
Silver V
Frandead_
Neith
Silver V
Level 68
God Stats
33W - 33L
1,327 SR
Queue Stats
75W - 94L
1,044 MMR
Solo
Sol
Sol
Bronze I
TheFarmerJon
Sol
Bronze I
Level 106
God Stats
84W - 107L
1,095 SR
Queue Stats
121W - 174L
931 MMR
Party 2
Amaterasu
Amaterasu
Silver IV
Zerilk
Amaterasu
Silver IV
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,406 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 78
1,307 SR
1,127 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,500 SR
1,369 MMR
Medusa
Medusa
Silver V
 
Medusa
Silver V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Bronze IV
 
Ganesha
Bronze IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Silver I
Kinglc_150
Anubis
Silver I
Level 78
God Stats
5W - 2L
1,500 SR
Queue Stats
757W - 897L
1,108 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Frandead_
Neith
16
5 / 5 / 1
11,086
792
13,156
15,969
5,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 8 / 4
9,413
672
13,213
17,084
4,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
Zerilk
Amaterasu
14
0 / 4 / 6
9,211
658
8,767
24,192
14,504
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Ah Muzen CabAo KuangAtlasNe ZhaBaron Samedi

VS

Bans
AchillesKhepriScyllaKumbhakarnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
14 / 2 / 2
13,266
948
16,437
14,198
6,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
 
Ganesha
15
0 / 3 / 12
10,683
763
9,057
16,496
22,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
Kinglc_150
Anubis
19
3 / 1 / 12
11,835
845
24,082
13,105
7,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
6
Kills
17
17
Deaths
6
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
14
2
2
7.5
W
Ganesha
 
Ganesha
0
3
12
2
L
Neith
Frandead_
Neith
5
5
1
1.1
W
Anubis
Kinglc_150
Anubis
3
1
12
9
L
1
8
4
0.38
L
Amaterasu
Zerilk
Amaterasu
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,136
Damage
49,576
57,245
Taken
43,799
24,272
Mitigated
36,649
9,460
Healing
14,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,437
5,341
0
2,361
14,198
6,496
1,403
1,996
12,202
0
65,252
W
Ganesha
 
Ganesha
9,057
1,597
618
3,307
16,496
22,385
870
4,891
11,605
28,107
0
L
Neith
Frandead_
Neith
13,156
3,927
188
1,750
15,969
5,561
651
6,651
9,318
0
47,969
W
Anubis
Kinglc_150
Anubis
24,082
175
0
8,171
13,105
7,768
1,258
5,465
7,640
71,229
2,012
L
13,213
4,119
116
2,872
17,084
4,207
219
10,679
6,405
50,102
2,888
L
Amaterasu
Zerilk
Amaterasu
8,767
4,048
347
4,187
24,192
14,504
29
15,243
8,949
0
29,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,710
Gold Earned
35,784
204
Minions Killed
201
0
Camps Cleared
0
711,198
Distance Traveled
787,219
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,266
948
77
6
0
281,470
2
W
Ganesha
10,683
763
5
0
0
261,846
0
L
Neith
11,086
792
88
6
0
237,653
2
W
Anubis
11,835
845
119
9
0
243,903
0
L
Sol
9,413
672
80
6
0
204,275
0
L
Amaterasu
9,211
658
36
3
0
269,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role