Player Matchup

King Arthur
King Arthur
AgustinJAO
King Arthur
Level 129
God Stats
24W - 33L
1,288 SR
Queue Stats
577W - 593L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
CarterAyy
Amaterasu
Level 59
God Stats
4W - 4L
1,670 SR
Queue Stats
125W - 135L
1,361 Elo+
Solo
Hercules
Hercules
marcosbq
Hercules
Level 83
God Stats
106W - 131L
1,543 SR
Queue Stats
350W - 359L
1,436 Elo+
Party 2
Team Averages
Level 90
1,500 SR
1,432 Elo+

VS

Team Averages
Level 64
1,580 SR
1,341 Elo+
Surtr
Surtr
ViceregalIowa0
Surtr
Level 119
God Stats
3W - 2L
1,565 SR
Queue Stats
365W - 352L
1,424 Elo+
Solo
Ah Puch
Ah Puch
ebkCizy
Ah Puch
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 21L
1,203 Elo+
Party 1
Skadi
Skadi
ttKai-
Skadi
Level 67
God Stats
2W - 2L
1,674 SR
Queue Stats
80W - 88L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AgustinJAO
King Arthur
16
4 / 2 / 7
10,393
799
12,900
17,565
14,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
CarterAyy
Amaterasu
15
7 / 3 / 6
10,760
828
12,784
16,359
11,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
marcosbq
Hercules
14
3 / 0 / 6
9,439
726
9,086
11,399
11,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,850
681
13,504
16,692
16,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
ebkCizy
Ah Puch
13
2 / 5 / 1
8,616
663
7,653
12,416
4,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
ttKai-
Skadi
14
0 / 5 / 4
8,740
672
6,882
11,407
4,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
14
Kills
4
5
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AgustinJAO
King Arthur
4
2
7
3.75
W
Amaterasu
CarterAyy
Amaterasu
7
3
6
3.33
L
2
4
2
0.75
L
Ah Puch
ebkCizy
Ah Puch
2
5
1
0.5
W
Hercules
marcosbq
Hercules
3
0
6
6
L
Skadi
ttKai-
Skadi
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,770
Damage
28,039
45,323
Taken
40,515
37,882
Mitigated
25,464
4,657
Healing
6,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AgustinJAO
King Arthur
12,900
230
264
532
17,565
14,719
835
2,008
15,212
0
43,188
W
Amaterasu
CarterAyy
Amaterasu
12,784
5,304
0
1,886
16,359
11,273
1,509
2,616
13,493
0
44,248
L
13,504
5,800
145
2,469
16,692
16,348
119
60
15,805
402
32,472
L
Ah Puch
ebkCizy
Ah Puch
7,653
1,108
0
2,029
12,416
4,855
735
0
12,333
16,948
0
W
Hercules
marcosbq
Hercules
9,086
1,769
211
1,764
11,399
11,890
791
2,385
8,668
0
22,550
L
Skadi
ttKai-
Skadi
6,882
1,842
69
2,261
11,407
4,261
218
0
10,939
0
26,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,592
Gold Earned
26,206
174
Minions Killed
119
0
Camps Cleared
0
730,084
Distance Traveled
643,952
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,393
799
83
6
0
259,887
2
W
Amaterasu
10,760
828
59
5
0
266,632
0
L
Surtr
8,850
681
41
3
0
219,374
0
L
Ah Puch
8,616
663
30
2
0
188,492
0
W
Hercules
9,439
726
32
2
0
203,565
0
L
Skadi
8,740
672
48
4
0
236,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role