Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Captain-Syrex-IV
Yu Huang
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,652 Elo+
Party 2
Freya
Freya
FatherFoxtrotTTV
Freya
Level 48
God Stats
11W - 14L
1,481 SR
Queue Stats
42W - 35L
1,521 Elo+
Solo
Thanatos
Thanatos
KanjiroSakura
Thanatos
Level 27
God Stats
4W - 8L
1,500 SR
Queue Stats
76W - 84L
1,421 Elo+
Party 2
Charybdis
Charybdis
sir_lynnJr16
Charybdis
Level 16
God Stats
3W - 8L
1,500 SR
Queue Stats
96W - 126L
1,652 Elo+
Party 2
Team Averages
Level 38
1,496 SR
1,549 Elo+

VS

Team Averages
Level 74
1,500 SR
1,517 Elo+
Freya
Freya
BlessedSunset
Freya
Level 41
God Stats
4W - 3L
1,500 SR
Queue Stats
80W - 84L
1,496 Elo+
Solo
Hera
Hera
Brother_Yeehaw
Hera
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
326W - 304L
1,560 Elo+
Party 1
Cernunnos
Cernunnos
Rocksterx28
Cernunnos
Level 47
God Stats
10W - 4L
1,449 SR
Queue Stats
16W - 12L
1,331 Elo+
Solo
Mulan
Mulan
Rutobia
Mulan
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,593 Elo+
Party 1
Bakasura
Bakasura
The_Peace_Lord
Bakasura
Level 128
God Stats
34W - 14L
1,551 SR
Queue Stats
90W - 71L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 1 / 2
6,753
450
4,538
9,181
10,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 4 / 1
6,996
466
5,444
9,461
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 5 / 0
7,281
485
9,959
10,314
3,700
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
KanjiroSakura
Thanatos
11
2 / 8 / 0
7,265
484
5,738
16,988
7,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
sir_lynnJr16
Charybdis
11
1 / 5 / 0
6,656
444
5,104
12,864
5,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 4
8,825
588
8,549
10,596
4,478
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 1 / 4
7,959
531
6,702
8,849
5,834
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
Rocksterx28
Cernunnos
15
5 / 1 / 3
8,497
566
11,657
13,521
5,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Rutobia
Mulan
11
1 / 1 / 3
7,095
473
3,328
8,614
5,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
16
10 / 0 / 2
10,059
671
10,401
11,404
5,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
4
Kills
23
23
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
2
1
W
5
1
4
7
W
2
1
4
4
L
0
4
1
0.13
L
1
5
0
0.2
L
Thanatos
KanjiroSakura
Thanatos
2
8
0
0.25
W
Cernunnos
Rocksterx28
Cernunnos
5
1
3
6.5
W
Mulan
Rutobia
Mulan
1
1
3
2.5
W
Bakasura
10
0
2
11
L
Charybdis
sir_lynnJr16
Charybdis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,783
Damage
40,637
58,808
Taken
52,984
30,214
Mitigated
26,760
18,821
Healing
24,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,538
630
0
2,737
9,181
10,552
0
3,497
5,684
12,329
0
W
8,549
2,837
0
4,715
10,596
4,478
595
6,420
4,176
56,193
0
W
6,702
1,500
0
2,234
8,849
5,834
220
2,036
6,813
34,340
0
L
5,444
769
0
250
9,461
3,736
526
4,280
4,501
42,980
660
L
9,959
2,957
0
3,481
10,314
3,700
519
1,966
7,668
47,461
0
L
Thanatos
KanjiroSakura
Thanatos
5,738
2,136
0
8,819
16,988
7,049
0
3,078
13,286
0
44,011
W
Cernunnos
Rocksterx28
Cernunnos
11,657
7,422
112
10,012
13,521
5,447
888
2,732
10,789
0
65,247
W
Mulan
Rutobia
Mulan
3,328
286
0
3,231
8,614
5,605
0
5,378
3,236
0
24,439
W
Bakasura
10,401
8,410
0
4,068
11,404
5,396
1,057
3,375
8,029
0
69,255
L
Charybdis
sir_lynnJr16
Charybdis
5,104
2,741
0
3,534
12,864
5,177
0
2,430
10,434
0
46,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,951
Gold Earned
42,435
303
Minions Killed
393
0
Camps Cleared
0
1,441,389
Distance Traveled
1,530,177
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,753
450
10
1
0
290,809
0
W
Freya
8,825
588
70
5
0
271,438
0
W
Hera
7,959
531
43
3
0
291,055
1
L
Yu Huang
6,996
466
79
5
0
272,114
0
L
Freya
7,281
485
72
5
0
305,764
0
L
Thanatos
7,265
484
70
5
0
327,940
0
W
Cernunnos
8,497
566
94
6
0
259,052
0
W
Mulan
7,095
473
50
3
0
316,435
8
W
Bakasura
10,059
671
136
9
0
392,197
0
L
Charybdis
6,656
444
72
5
0
244,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role