Player Matchup

Fenrir
Fenrir
JohnCena2000
Fenrir
Level 68
God Stats
3W - 3L
1,467 SR
Queue Stats
9W - 5L
1,674 Elo+
Party 1
Chaac
Chaac
Sahil941
Chaac
Level 62
God Stats
3W - 3L
1,502 SR
Queue Stats
11W - 8L
1,638 Elo+
Party 1
Ao Kuang
Ao Kuang
Sandman309
Ao Kuang
Level 129
God Stats
7W - 6L
1,531 SR
Queue Stats
12W - 8L
1,637 Elo+
Party 1
Team Averages
Level 86
1,500 SR
1,649 Elo+

VS

Team Averages
Level 56
1,428 SR
1,195 Elo+
Hades
Hades
BseBal334
Hades
Level 27
God Stats
5W - 4L
1,500 SR
Queue Stats
211W - 229L
1,500 Elo+
Party 2
Thanatos
Thanatos
Djackofhearts
Thanatos
Level 27
God Stats
2W - 7L
1,285 SR
Queue Stats
186W - 192L
1,042 Elo+
Party 2
Guan Yu
Guan Yu
SlimyRaven123
Guan Yu
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 32L
1,042 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 4 / 9
10,015
770
5,986
13,844
8,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chaac
Sahil941
Chaac
16
1 / 3 / 13
9,739
749
12,915
14,601
15,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Sandman309
Ao Kuang
16
9 / 2 / 6
10,636
818
18,223
14,718
6,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
BseBal334
Hades
15
4 / 3 / 5
10,126
779
12,242
15,365
7,627
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Djackofhearts
Thanatos
12
2 / 10 / 4
8,499
654
7,996
16,443
8,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
15
3 / 3 / 4
10,069
775
10,495
13,006
14,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
15
Kills
9
9
Deaths
16
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hades
BseBal334
Hades
4
3
5
2.17
L
Thanatos
Djackofhearts
Thanatos
2
10
4
0.4
W
Fenrir
5
4
9
2.38
W
Chaac
Sahil941
Chaac
1
3
13
2.5
W
Ao Kuang
Sandman309
Ao Kuang
9
2
6
6
L
Guan Yu
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,124
Damage
30,733
43,163
Taken
44,814
29,799
Mitigated
30,166
17,494
Healing
15,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
BseBal334
Hades
12,242
918
1,314
5,200
15,365
7,627
698
6,323
8,484
34,096
822
L
Thanatos
Djackofhearts
Thanatos
7,996
1,966
0
5,436
16,443
8,241
742
6,209
9,650
0
21,670
W
Fenrir
5,986
1,830
0
3,154
13,844
8,255
675
4,249
9,272
0
23,527
W
Chaac
Sahil941
Chaac
12,915
1,250
657
5,992
14,601
15,123
285
4,891
9,334
0
43,982
W
Ao Kuang
Sandman309
Ao Kuang
18,223
5,345
0
7,691
14,718
6,421
2,808
3,218
11,292
53,571
5,413
L
Guan Yu
10,495
1,007
1,008
2,217
13,006
14,298
251
5,119
7,169
205
26,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,390
Gold Earned
28,694
149
Minions Killed
108
0
Camps Cleared
0
751,507
Distance Traveled
661,605
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,126
779
58
4
0
220,036
0
L
Thanatos
8,499
654
22
2
0
210,369
0
W
Fenrir
10,015
770
34
3
0
244,026
0
W
Chaac
9,739
749
59
5
0
259,329
0
W
Ao Kuang
10,636
818
56
4
0
248,152
0
L
Guan Yu
10,069
775
28
2
0
231,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role