Player Matchup

Sol
Sol
Bronze IV
Cam_monty715
Sol
Bronze IV
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 20L
1,316 MMR
Party 2
Medusa
Medusa
Bronze IV
NJD_23
Medusa
Bronze IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,114 MMR
Party 2
Shiva
Shiva
Bronze IV
Palixa3
Shiva
Bronze IV
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,214 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 109
1,500 SR
1,215 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,594 SR
1,210 MMR
Poseidon
Poseidon
Bronze III
END2702
Poseidon
Bronze III
Level 114
God Stats
9W - 4L
1,757 SR
Queue Stats
145W - 124L
1,210 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
ElPibeDelPilar
Sun Wukong
Bronze III
Level 128
God Stats
18W - 13L
1,798 SR
Queue Stats
147W - 124L
1,210 MMR
Party 1
Neith
Neith
Bronze III
Olmetec1
Neith
Bronze III
Level 125
God Stats
16W - 16L
1,226 SR
Queue Stats
144W - 126L
1,210 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
9,508
731
11,134
12,848
6,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
NJD_23
Medusa
14
2 / 8 / 0
9,082
699
7,262
15,100
6,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shiva
Palixa3
Shiva
12
0 / 7 / 1
7,833
603
7,947
20,631
15,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ZeusKumbhakarnaMauiAchilles

VS

Bans
SkadiThothHeraHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
END2702
Poseidon
16
5 / 0 / 9
10,282
791
8,597
7,028
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
ElPibeDelPilar
Sun Wukong
16
8 / 1 / 9
10,706
824
18,428
15,641
15,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Neith
Olmetec1
Neith
16
4 / 2 / 12
10,155
781
14,400
10,186
4,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
3
Kills
17
17
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Poseidon
END2702
Poseidon
5
0
9
9.5
W
Sun Wukong
ElPibeDelPilar
Sun Wukong
8
1
9
12.5
L
Medusa
NJD_23
Medusa
2
8
0
0.25
W
Neith
Olmetec1
Neith
4
2
12
5
L
Shiva
Palixa3
Shiva
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,343
Damage
41,425
48,579
Taken
32,855
28,402
Mitigated
22,607
9,359
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,134
3,326
0
5,371
12,848
6,047
935
1,666
11,182
52,222
3,424
W
Poseidon
END2702
Poseidon
8,597
648
0
1,844
7,028
2,800
821
2,843
4,185
61,743
2,831
W
Sun Wukong
ElPibeDelPilar
Sun Wukong
18,428
3,542
0
5,545
15,641
15,253
197
4,603
11,038
0
42,046
L
Medusa
NJD_23
Medusa
7,262
3,626
0
362
15,100
6,622
820
1,853
13,247
0
31,330
W
Neith
Olmetec1
Neith
14,400
2,146
0
3,965
10,186
4,554
1,982
3,228
6,958
0
34,726
L
Shiva
Palixa3
Shiva
7,947
1,857
723
2,903
20,631
15,733
0
4,562
16,069
0
24,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,423
Gold Earned
31,143
177
Minions Killed
193
0
Camps Cleared
0
658,721
Distance Traveled
744,353
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,508
731
111
9
0
233,302
0
W
Poseidon
10,282
791
90
7
0
260,073
0
W
Sun Wukong
10,706
824
42
3
0
259,706
0
L
Medusa
9,082
699
49
4
0
202,040
0
W
Neith
10,155
781
61
5
0
224,574
2
L
Shiva
7,833
603
17
1
0
223,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role