Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
LennieSmalls
Cerberus
Level 107
God Stats
3W - 2L
1,278 SR
Queue Stats
12W - 15L
1,511 Elo+
Party 1
Kukulkan
Kukulkan
Squallyjungle
Kukulkan
Level 128
God Stats
1W - 1L
1,754 SR
Queue Stats
24W - 26L
1,503 Elo+
Party 1
Fenrir
Fenrir
Traxxasfan12
Fenrir
Level 77
God Stats
16W - 19L
1,609 SR
Queue Stats
36W - 46L
1,507 Elo+
Party 1
Ishtar
Ishtar
VesperRegent446
Ishtar
Level 68
God Stats
1W - 7L
1,500 SR
Queue Stats
159W - 144L
1,619 Elo+
Solo
Team Averages
Level 101
1,528 SR
1,528 Elo+

VS

Team Averages
Level 95
1,618 SR
1,590 Elo+
Maui
Maui
DesmondTheBearXD
Maui
Level 121
God Stats
2W - 2L
1,521 SR
Queue Stats
83W - 67L
1,533 Elo+
Solo
King Arthur
King Arthur
ImpetuousCat
King Arthur
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,669 Elo+
Party 2
Mercury
Mercury
MAKAVELYmc
Mercury
Level 89
God Stats
5W - 1L
1,809 SR
Queue Stats
40W - 36L
1,538 Elo+
Solo
Hou Yi
Hou Yi
Pazkal
Hou Yi
Level 135
God Stats
3W - 0L
1,605 SR
Queue Stats
31W - 18L
1,593 Elo+
Party 2
Kukulkan
Kukulkan
SlyHawke3
Kukulkan
Level 105
God Stats
5W - 2L
1,656 SR
Queue Stats
43W - 22L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
0 / 3 / 0
6,602
472
5,838
19,025
18,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
LennieSmalls
Cerberus
9
1 / 2 / 4
6,809
486
4,782
13,845
12,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Kukulkan
Squallyjungle
Kukulkan
14
3 / 2 / 0
8,120
580
5,198
4,497
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
11
1 / 6 / 3
6,651
475
8,003
14,990
6,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 2 / 2
7,592
542
7,423
11,208
4,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
7,136
510
3,331
10,260
7,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
ImpetuousCat
King Arthur
14
3 / 0 / 2
8,189
585
13,796
12,917
12,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
MAKAVELYmc
Mercury
13
7 / 3 / 2
8,159
583
8,583
13,037
5,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
Pazkal
Hou Yi
10
0 / 2 / 0
5,898
421
3,523
9,145
3,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
SlyHawke3
Kukulkan
15
5 / 1 / 5
9,066
648
12,786
6,268
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
15
15
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
3
0
0
W
0
1
8
4
W
King Arthur
ImpetuousCat
King Arthur
3
0
2
4
L
Cerberus
LennieSmalls
Cerberus
1
2
4
1.5
W
Mercury
MAKAVELYmc
Mercury
7
3
2
2.67
W
Hou Yi
Pazkal
Hou Yi
0
2
0
0
W
Kukulkan
SlyHawke3
Kukulkan
5
1
5
7.5
L
Kukulkan
Squallyjungle
Kukulkan
3
2
0
1.5
L
Fenrir
1
6
3
0.42
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,244
Damage
42,019
63,565
Taken
51,627
42,899
Mitigated
30,577
18,932
Healing
10,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
5,838
3,174
0
7,131
19,025
18,567
0
687
18,338
0
51,437
W
3,331
474
397
3,282
10,260
7,422
0
3,542
6,718
20,305
0
W
King Arthur
ImpetuousCat
King Arthur
13,796
2,794
0
2,670
12,917
12,137
22
800
12,117
0
64,185
L
Cerberus
LennieSmalls
Cerberus
4,782
364
374
3,699
13,845
12,282
47
4,526
9,319
23,918
0
W
Mercury
MAKAVELYmc
Mercury
8,583
5,557
0
877
13,037
5,067
0
3,498
9,539
0
60,267
W
Hou Yi
Pazkal
Hou Yi
3,523
1,373
0
2,067
9,145
3,128
0
693
8,452
0
30,331
W
Kukulkan
SlyHawke3
Kukulkan
12,786
2,225
0
1,241
6,268
2,823
0
1,902
4,366
84,457
1,692
L
Kukulkan
Squallyjungle
Kukulkan
5,198
164
0
1,070
4,497
1,743
0
2,240
2,257
67,420
0
L
Fenrir
8,003
2,074
0
1,812
14,990
6,192
0
3,104
11,886
0
42,657
L
7,423
4,354
0
4,846
11,208
4,115
714
5,427
5,781
0
60,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,774
Gold Earned
38,448
427
Minions Killed
378
0
Camps Cleared
0
1,316,143
Distance Traveled
1,499,840
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,602
472
78
6
0
283,459
0
W
Maui
7,136
510
24
2
0
276,195
1
W
King Arthur
8,189
585
104
7
0
269,700
0
L
Cerberus
6,809
486
50
4
0
262,836
4
W
Mercury
8,159
583
74
5
0
364,072
0
W
Hou Yi
5,898
421
52
4
0
293,117
6
W
Kukulkan
9,066
648
124
9
0
296,756
7
L
Kukulkan
8,120
580
130
9
0
209,165
3
L
Fenrir
6,651
475
63
5
0
321,753
0
L
Ishtar
7,592
542
106
8
0
238,930
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role