Player Matchup

Pele
Pele
Monstrousbug64
Pele
Level 88
God Stats
0W - 5L
1,500 SR
Queue Stats
281W - 270L
1,505 Elo+
Party 1
Heimdallr
Heimdallr
SleazySalesman83
Heimdallr
Level 75
God Stats
21W - 21L
1,469 SR
Queue Stats
194W - 188L
1,640 Elo+
Party 1
Merlin
Merlin
beanjuice88
Merlin
Level 127
God Stats
10W - 21L
1,355 SR
Queue Stats
533W - 518L
1,463 Elo+
Party 3
Surtr
Surtr
kookid4life
Surtr
Level 105
God Stats
9W - 5L
1,720 SR
Queue Stats
176W - 163L
1,517 Elo+
Party 3
Cerberus
Cerberus
temmie_da_boss
Cerberus
Level 19
God Stats
13W - 17L
1,569 SR
Queue Stats
46W - 58L
1,527 Elo+
Party 1
Team Averages
Level 83
1,523 SR
1,530 Elo+

VS

Team Averages
Level 80
1,610 SR
1,546 Elo+
Merlin
Merlin
CrazyQuatum
Merlin
Level 98
God Stats
4W - 2L
1,759 SR
Queue Stats
299W - 274L
1,567 Elo+
Solo
Cupid
Cupid
Grimm23
Cupid
Level 71
God Stats
14W - 7L
1,512 SR
Queue Stats
95W - 87L
1,443 Elo+
Solo
Achilles
Achilles
Wargamer1202
Achilles
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,562 Elo+
Solo
Sylvanus
Sylvanus
freakmanxx
Sylvanus
Level 73
God Stats
12W - 21L
1,485 SR
Queue Stats
49W - 59L
1,524 Elo+
Party 2
Loki
Loki
zaneman843
Loki
Level 81
God Stats
6W - 3L
1,795 SR
Queue Stats
95W - 97L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,730
449
6,510
13,464
4,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heimdallr
11
0 / 3 / 0
5,888
393
8,178
9,731
3,763
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
0 / 4 / 0
7,505
500
5,137
9,424
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 0
7,102
473
3,310
12,669
9,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
11
0 / 2 / 0
6,392
426
4,873
13,393
11,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
4 / 0 / 3
9,050
603
10,575
9,615
4,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
Grimm23
Cupid
13
3 / 0 / 0
7,373
492
6,477
7,199
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Wargamer1202
Achilles
13
2 / 0 / 0
8,143
543
7,017
11,167
11,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
freakmanxx
Sylvanus
11
0 / 0 / 6
7,347
490
5,379
12,702
9,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
3 / 1 / 4
7,904
527
7,099
11,949
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
25
1
Kills
12
12
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
0
3
5.5
W
Cupid
Grimm23
Cupid
3
0
0
3
L
1
1
0
1
L
Heimdallr
0
3
0
0
W
Achilles
Wargamer1202
Achilles
2
0
0
2
L
Merlin
0
4
0
0
W
Sylvanus
freakmanxx
Sylvanus
0
0
6
3
L
0
2
0
0
L
Cerberus
0
2
0
0
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,008
Damage
36,547
58,681
Taken
52,632
32,792
Mitigated
32,719
15,449
Healing
22,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,575
911
177
2,263
9,615
4,362
763
3,924
5,691
80,128
734
W
Cupid
Grimm23
Cupid
6,477
3,815
577
2,985
7,199
2,839
337
1,439
5,760
0
57,031
L
6,510
1,331
0
2,598
13,464
4,526
0
3,073
10,391
0
55,212
L
Heimdallr
8,178
3,608
0
2,754
9,731
3,763
300
2,873
6,858
0
48,844
W
Achilles
Wargamer1202
Achilles
7,017
710
0
2,141
11,167
11,706
0
85
11,082
0
53,470
L
Merlin
5,137
152
148
1,459
9,424
3,567
0
5,778
3,646
63,435
0
W
Sylvanus
freakmanxx
Sylvanus
5,379
1,353
3,588
5,258
12,702
9,462
0
3,848
8,854
26,556
0
L
3,310
1,263
0
4,912
12,669
9,283
0
0
12,669
410
51,324
L
Cerberus
4,873
548
0
3,578
13,393
11,653
74
4,150
9,243
21,230
0
W
7,099
2,151
0
5,133
11,949
4,350
560
828
11,121
0
51,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,617
Gold Earned
39,817
368
Minions Killed
421
0
Camps Cleared
0
1,527,685
Distance Traveled
1,516,606
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,050
603
145
10
0
303,249
0
W
Cupid
7,373
492
76
5
0
252,236
1
L
Pele
6,730
449
85
6
0
386,004
0
L
Heimdallr
5,888
393
66
4
0
285,390
0
W
Achilles
8,143
543
94
6
0
289,959
0
L
Merlin
7,505
500
118
8
0
271,499
0
W
Sylvanus
7,347
490
24
2
0
292,335
0
L
Surtr
7,102
473
71
5
0
284,003
0
L
Cerberus
6,392
426
28
2
0
300,789
0
W
Loki
7,904
527
82
5
0
378,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role