Player Matchup

Neith
Neith
Gunnnboy
Neith
Level 143
God Stats
5W - 10L
1,685 SR
Queue Stats
318W - 341L
1,456 Elo+
Solo
Sylvanus
Sylvanus
MunarEclipse
Sylvanus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,647 Elo+
Party 1
Merlin
Merlin
fighterpilot33
Merlin
Level 28
God Stats
0W - 1L
1,784 SR
Queue Stats
1W - 1L
1,647 Elo+
Party 1
Team Averages
Level 99
1,656 SR
1,584 Elo+

VS

Team Averages
Level 89
1,480 SR
1,395 Elo+
Ymir
Ymir
GameShark x2
Ymir
Level 99
God Stats
120W - 132L
1,445 SR
Queue Stats
570W - 674L
1,315 Elo+
Party 2
Chaac
Chaac
Scoringmocha464
Chaac
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
57W - 51L
1,522 Elo+
Solo
Artemis
Artemis
Snozberry306
Artemis
Level 84
God Stats
221W - 229L
1,496 SR
Queue Stats
529W - 618L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gunnnboy
Neith
12
1 / 1 / 0
6,835
684
6,126
7,622
3,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
MunarEclipse
Sylvanus
11
0 / 1 / 1
6,873
687
5,946
8,754
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 4 / 1
6,648
665
6,365
8,560
3,621
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,764
776
4,399
9,464
7,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 0 / 3
7,375
738
7,244
10,104
9,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
Snozberry306
Artemis
13
2 / 1 / 4
7,138
714
6,652
7,710
2,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
6
6
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Neith
Gunnnboy
Neith
1
1
0
1
L
Sylvanus
MunarEclipse
Sylvanus
0
1
1
0.5
W
2
0
3
3.5
W
Artemis
Snozberry306
Artemis
2
1
4
4
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,437
Damage
18,295
24,936
Taken
27,278
12,711
Mitigated
19,080
6,650
Healing
5,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,399
452
0
1,286
9,464
7,182
142
4,590
4,874
9,702
0
L
Neith
Gunnnboy
Neith
6,126
1,537
0
1,482
7,622
3,240
568
1,418
6,204
0
29,947
L
Sylvanus
MunarEclipse
Sylvanus
5,946
971
1,407
3,035
8,754
5,850
23
982
7,772
12,887
0
W
7,244
272
0
2,883
10,104
9,005
205
3,835
6,269
0
31,802
W
Artemis
Snozberry306
Artemis
6,652
2,159
0
1,718
7,710
2,893
162
3,925
3,785
0
31,668
L
6,365
205
0
726
8,560
3,621
280
2,041
6,519
18,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,356
Gold Earned
22,277
91
Minions Killed
116
0
Camps Cleared
0
456,552
Distance Traveled
529,777
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,764
776
7
1
0
167,688
0
L
Neith
6,835
684
50
5
0
153,399
0
L
Sylvanus
6,873
687
20
2
0
141,100
5
W
Chaac
7,375
738
54
5
0
196,343
0
W
Artemis
7,138
714
55
6
0
165,746
0
L
Merlin
6,648
665
21
2
0
162,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role