Player Matchup

Apollo
Apollo
BUDHEAD3547
Apollo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 32L
1,064 Elo+
Party 1
Zeus
Zeus
BossPrincess813
Zeus
Level 68
God Stats
2W - 4L
1,258 SR
Queue Stats
167W - 260L
1,155 Elo+
Party 1
Kumbhakarna
Kumbhakarna
JAMES101201
Kumbhakarna
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 194L
1,038 Elo+
Party 1
Team Averages
Level 55
1,419 SR
1,086 Elo+

VS

Team Averages
Level 87
1,657 SR
1,352 Elo+
Anubis
Anubis
CowboySchranz
Anubis
Level 109
God Stats
6W - 6L
1,504 SR
Queue Stats
15W - 33L
1,301 Elo+
Party 2
Mulan
Mulan
D3rFisch69
Mulan
Level 26
God Stats
10W - 13L
1,530 SR
Queue Stats
13W - 30L
1,289 Elo+
Party 2
Sol
Sol
dendisnear
Sol
Level 126
God Stats
5W - 2L
1,938 SR
Queue Stats
220W - 249L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 7 / 1
6,067
607
2,180
10,362
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 7 / 0
6,957
696
6,696
10,544
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
JAMES101201
Kumbhakarna
11
0 / 3 / 2
6,704
670
4,486
13,712
9,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 0 / 5
9,913
991
8,989
6,500
3,460
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
12
3 / 2 / 10
7,940
794
6,946
9,311
7,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 0 / 11
8,414
841
11,426
5,721
2,122
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
17
17
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
7
1
0.07
L
2
7
0
0.29
W
11
0
5
13.5
W
Mulan
3
2
10
4
L
Kumbhakarna
JAMES101201
Kumbhakarna
0
3
2
0.33
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,362
Damage
27,361
34,618
Taken
21,532
16,005
Mitigated
13,349
3,316
Healing
9,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
2,180
1,707
0
978
10,362
3,119
0
7,448
2,914
0
9,162
L
6,696
973
281
488
10,544
3,302
204
5,094
5,158
20,399
1,939
W
8,989
747
0
5,224
6,500
3,460
256
2,836
3,664
53,586
0
W
Mulan
6,946
614
0
1,596
9,311
7,767
0
5,269
4,042
0
23,427
L
Kumbhakarna
JAMES101201
Kumbhakarna
4,486
428
129
1,440
13,712
9,584
0
7,873
5,504
12,225
0
W
11,426
3,746
0
2,229
5,721
2,122
442
2,924
2,797
35,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,728
Gold Earned
26,267
72
Minions Killed
166
0
Camps Cleared
0
450,092
Distance Traveled
542,794
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,067
607
24
2
0
129,131
0
L
Zeus
6,957
696
32
3
0
138,977
0
W
Anubis
9,913
991
75
8
0
168,761
3
W
Mulan
7,940
794
31
3
0
184,571
0
L
Kumbhakarna
6,704
670
16
2
0
181,984
0
W
Sol
8,414
841
60
6
0
189,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role